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Interviews
Interview with Paulo Barrelas | Interview with Paulo Barrelas |
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![]() Koshino House
TheAllusionist: Paulo why don’t you tell us a little bit about yourself in a brief bio.
![]() House Interior TheAllusionist: Can you describe your average day? Paulo: In the morning I go to the gym pumping some iron. I usually work only after the lunch and at night. The working time can involve architecture projects, architectural visualization, meeting clients and increasing my skills, all that listening to music. TheAllusionist: What software package do you use and do you use it exclusively or do you use it in conjunction with other programs? Paulo: I use a lot of software for several types of work. For my architecture projects I use exclusively autocad. For my 3D scenes I use Maya, to model, texture, lighting and rendering, for post production I use Photoshop and After Effects, for illustration I use Illustrator and Photoshop. I’m learning ZBrush to help achieve certain effects on organic modeling. Finally last but not least, I use Unreal Tournament for my “head shot” time. TheAllusionist: This is one of my favorite questions to ask, what is your process for creating such great work? Paulo: Regardless the nature of the project, after I find a theme, or the theme is gave to me, I always start for looking reference material related to what I want to do. Then I sketch a lot until my ideas are settled on paper. Now is the time to move to the modeling and lot’s of texture, lighting and rendering tests to achieve what I’m looking for. The post production is crucial and it’s here where I put everything together since I use multi pass rendering to speed my workflow. TheAllusionist: Most of what I have seen of your work is architectural, but I did see you working on a complex tank, is most your work architectural or do you branch out into other fields? Paulo: I love 3D, not only architectural but all the kinds. Unfortunately I never had the time necessary to do all the 3D work I like, let’s see in a couple of weeks how I’ll use my time. I started to work since my course’s 2nd year and my course is very intense, the majority of my 3D works had to be directly related to architecture. I’m planning to make what ever kind of 3D scene my imagination brings on in the future. TheAllusionist: What do you see as your strengths and what are you currently working on to improve? Paulo: Well, my strengths are relative, but I’m always looking to improve my 3D skills in every field, including passing to bits what I have inside my head. In architecture every project is a challenge which I’m always looking to improve in relation to the last one. TheAllusionist: Is there a question you wished you were asked or anything you want to say to the community? Paulo: Yeah, I want to say to the community Thanks for supporting us and to have patience because we are making all the efforts to improve even more this great site that is 3DAllusions.com. TheAllusionist: I am sure you will have a great career, where do you hope to be in five years? Paulo: In five years I’m expecting to have a bag full of paying costumers…heh heh!! And to make some true animation that had been closed to me because of the short time. And or course still taking part of the 3DAllusions team. TheAllusionist: Now that you are part of our team, how would you like to see the site evolve? Paulo: First of all I want see our site to maintain the present friendship among the community. I also would like to see our site to become one of the best ones in the net not just in architectural visualization but also in all the other fields of CG. ![]() Design Your Dream House Entry |
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