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Articles
Abstracting History | Abstracting History |
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Note: I wrote this a few years back so some of the references to patterns in related industries are a little dated. Tell Us More! I did my architectural thesis on abstracting and alluding to historical architecture, so the concept is of interest to me. I am also into vintage automobiles, so in a minute you will see how my sub-concious led me to this idea/concept.
Refinement of the Idea. I looked at what was done in the past such as the Neo-classical Radicals like Ledoux, John Nash's work on Regent's Street or even the Federalist style of John Russell Pope, with a flavoring of Mckim Mead & White and mixed them up with some Post Modernist like Grave's and Stern. I then referenced neo-classical and the Renaissance architecture to add flavor to my own ideas. What I found is that I have a fondness for the playfullness of the cemetary architecture of the renaissance and the design of mosoleum's. I saw an interesting mix of Classical and Egyptian architecture mixed in a playfull vocabulary that even seemed to have a hint of what we call Art Deco today. It seemed an interesting and unusual mix for the purposes it was intended for. Where is this guy going with all this stuff he is all over the board without any apparent focus. I think we don't need to be purist for this exercise and should find that which visually attracts us on an intuitve level, with all the above referenced inspiration, I think I can grab a wide variety of examples and run with them without being hindered by strong boundaries. This leads into the design challenge I have chosen as my first attempt at implementing the design idea. Design Challenge:
![]() Mental Image of Historic Architectural Type
![]() Abstraction of form in Elevation Format This exercise is not as much about architecture as it is of abstracting something and making it your own. Have fun and if you have no interest in architecture, think of it as practice for game level design! This was just a first attempt at the exercise, I did not capture the essence of what I was after, but I had fun in pursuing it! ![]() Concept Refined as Perspective Study Conclusion: The whole idea is to have fun and apply it to some creative outlet, not to define a direction architecture should take, instead to allow the wonder of how we saw things as a youth or as we came across a fantastic scene in a game, take over and inspire us to create something different. In the world of day to day project management or construction administration, I found it fun to partake of a little guilty pleasure and grasp at that which made me want to do architecture in the first place, to allude to a picturesque wonder and try to capture my imagination. Author: Russell Thomas works and lives in Seattle Washington, and is the founder of 3Dallusions and the 3Dallusions Forum: 3DAllusions Forum |
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