Majority of us archviz people encounter the roof tiles problem especially if we are not familiar with the right tools and procedures involving 3D max. In here Branko ( a.k.a. d.sign) show us his simplify method in modelling just from a single line to a complicated roof tile. So let us now take a look and start designing our own pattern....
Vray Sun and Vray Physical Camera works hand-in-hand to give you an accurate physical simulation for your rendering composition base on sun location and real camera parameters. In here Neil Cristobal a.k.a. 'Bokkins' shared us a simplified and easy step procedures of the workflow.
Using Particles in 3D Max gives you a dozen of ideas to create something like snow, rain, wind, fires, and more. It have a great flexibilities and simple approach.. In here, I want to share my work flow on how to create a winter scene using one of these particles as a snow.
Waterfalls in your scene or even in your animation adds a stunning effect to your works. Creating it in 3D programs is a long dream and a challenge to many artist. In this tutorial I would like to show my work flow on how to create a waterfalls with the use of 3DMax particles sytems.
This is a simple tutorial for creating mist effect on a rendered image using Photoshop. It is based on the method Aaron Coon showed in his Architectural Wonder II contest entry.