11. Now to finalize and make some bit action for the snow. Go to creating Panel, select Space warps then on object tye select Wind, or you may go to Tab panel, select Create, browse down and select Space warps then Forces then wind. On your left view port drag on the screen until you have created a rectangular shape with arrow on the center which is the wind emitter. see figure. Rotate, move where you want the wind might come. And on parameters, give them a strenght of .2 for the meantime..
12. Then while it still selected, select bind to space from your tool bar then drag the wind emitter to particles, until it links there. (If you cant see the bind to space warp toolbar, right click on empty area on the toolbar menu then select Link/unlink.) Now select your particles then go to modify and see if it was succeesfully binded. You will see WIND Binding (WSM) on the modifier stack. and see what happen to the particles. See image samples. then adjust the wind parameters in modify panel until you are satisfied with the reation of the particles. MAKE A FINAL RENDER.
and a night scene render
To add some effects, you can copy the particles, move it a little bit farther, and change object properties, by turning off its motion blur, the effect could be something - a mixture of falling snows.
Any question and comments, just send me a message here in this thread or to my email at rpadc20022yahoo.com