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Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
I would try increasing the reflection glossy subdiv to atleast 16 and also seeing as you are using lightcache. Tick "use light cache for glossies."
Might be worth swtiching to "adaptive QMC" for the image sampler. I find it better with large amounts of glossies although you may need to decrease the noise threshold to compensate for the extra noise. Only do that if noise is an issue.
Image is looking nice, hopefully that will help
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nominds, these are a few things you can do:
*For all the materials, with reflections, reduce the Max depth to 3. If its applied to some small object hardly seen, like for eg. the metal on chairs behind the counters, you can take it 2.
*If you are using vray 1.5, then you can increase the noise threshold settings, I think 0.03-0.05 should be fine, this will cut down the render time.
*I feel you will also get away with higher values for the min and max rate for IR.
I hope this helps.
__________________ Only those who attempt the absurd will achieve the impossible.
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nominds, I recently worked on a big size commercial interior spaces and had to do lots of r&d in finding the proper balace of quality and render speed. Some of my observations are:
- if Relf Glossiness is made below 0.9 it will slow down the rendering considerably. If there is not much change in the reflection output then its better to keep in in the range of 0.9 to 0.93. Max Dept of 8 is ok in most cases.
- under global switch the default reflect/refract and transparency depth can be reuced. in most cases you need 4 max depth and 15 transparencey levels.
- keeping the LC sample size big sometimes help in reducing the overall calculation time
- "use light cache for glossies" is a good time saver at a cost of minor reflection damage
This also depends a lot based on the geometry, so, lots of thing can be optimized.
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[quote=neha
*If you are using vray 1.5, then you can increase the noise threshold settings, I think 0.03-0.05 should be fine[/quote]
yeah, that is really important! I usually go for 0.02 but that depends.
Also the global sub divs is on 2. and the min. sample on the RQMC is on 10, so that means at least 10 x 2 = 20 subdivs for anything! I usually keep the global subdivs at 1 to get more control over the whole scene. Of course it can save time,in u have to adjust a whole lot, but I like to keep it at one. Also the LC could maybe go even lower, but that hasn't that much to say.
Also the size of the textures is important. Dont go higher that u have to.
yeah, that is really important! I usually go for 0.02 but that depends.
Yes, actually its mostly a "Quality VS Time" situation...you usually have to find the right balance of settings that gives you your desired quality in an acceptable amount of time. This will also depend on whether one is doing stills or animation...in animations one would prefer to cut down the render times on cost of quality...and the other way round for stills.
__________________ Only those who attempt the absurd will achieve the impossible.
M. C. Escher