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Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
been a while I've not been here, so many works to do other then 3d rendering stuff..but now i got a job to render an exterior marketing perspective.
I would like to ask all your professional help on how to achieve rendering something like this. I've been looking around but a lot of rendering want to be as realistic as it will be, but I need my rendering work to look like this >>
is it hard to achieve this ?? can i use 3d MAX 8 or 9 for this ? what time of render engine ? vray ? mental ray ? or default scanline?
Thanks guys for all your help. This community is growing bigger and bigger . I love that oh maybe Neha can help me with this. Are u there neha ?? or any expert on this type of rendering ??
These renderings are a bit stylized, you might go as realistic as you can and then find what color corrections and filters get you a similar effect. Also look at the color pallette they are using and try to mimic it. I am sure others will have suggestion.
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The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
Hey Buddy, Nothing is hard or nothing is easy to achive. If you try hard you can do these kinds of rendering. I am suggesting you use 3D Studio Max 9 with Mental Ray or VRay. Both are very good rendering engines. Start working with it and we are here to help you
Oh yes, I also agree with Russel. You can go for realistic render.....
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Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
Those images are made probably without any GI... lot of fill lights, lot of postwork, as you said...
As for the Vray, I think that now people who made such images start to use it instead of scanline even without GI just because the reflections are much easier to get, faster than with scanline... (remember raytrace materials and how long can that take...)
I did some studies of Vray glass and it is really very flexibile matter...
I am positive that for instance egz Vray glass use to work great before, but now does not let light pass through and you can not make less transparency...
Other solutions are matter of practice and tests...
those buildings are made with almost opaque glass, reflection is probably partially done in postwork... etc...
Here is what I did with only Vray, no postwork on those matters...
Imagine you make other color for glass in fog slot you put bluish, and make it almost opaque... make higher degree of reflecivity and lot of postwork with layers in different blending modes (for instance, the linear dodge is blending mode used to make stronger reflections... lighten up the image in certain parts)
Now, I will make some postwork on those same images here and post it a bit latter, perhaps tomorrow and you will see how that can change the appearance of image, even if it is aimed to be photorealistic...
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d.sign
Last edited by d.sign; 05-15-2007 at 02:10 PM.
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Thanks for your suggestion Dsign...even your render is good without anything ...i think the glass e xterior to render is hard for me..im still keep testing it now ...i just cant wait to se ur post work on that images..
is there any formula or tips on how to render an exterior glass like your work there..to look like real glass and the light go thru them..
its true lights are not go pass thru glass in vray
looking forwrds to se ur work thanks man really admire all ur works before this
You can use Raytrace Material for the glass. It is really nice.....
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Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
Couple of tips for the glass in Vray - Vray has actually no reall preset for the glass that fit all situations. So you can use one of the shaders that are available for free on the net or make your own acording to the situation where you need it.
For exteriors you need to mix the opacity and reflectivity in right way.
One actually exclude the other in normal contitions.
I usually make basic Vray material, put the faloff fresnel type in reflection slot and make the dark color in faloff to the value between 25 and 40...
The refraction should be set to around 240 or more...
The fog color is actually color of glass.
You can put the noise large scaled to bump slot to distort the reflections a bit.
Than it is important to have something behind the glass and somthing as the enviroment to reflect in the glass... some building or trees and sky...
HDRI could be used, like I did here... plain sky HDRI and I put another building to reflect in the first one.
Those are not buildings by Mies, but bad copy built in the 60-s in my hometown. Now they rebuild it and should make another one... I did this just for fun to test glass and reflection stuff on large scale. I made a bit of postwork on it, will post it soon...
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d.sign
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