Main Site
Forum Portal
Forums
Gallery
Links
Awards
Site Sponsors:
Got3D
3DA-Studio
Site Affiliates:
MrMaterials - mental ray materials repository
CGarchitect Site
3DXO - The finest 3D Resources
EnjoyCG
MAXWELL RENDER dot it
Ultimate 3D Links
CG Pinoy
 
MrMaterials_Marquee  
 

Portal Forums Gallery Links Awards Main Site Staff
Go Back   3DAllusions - Visualizing Possiblities! > Works In Progress > Architectural Designs - On the Drawing Board

Notices

Architectural Designs - On the Drawing Board Post your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.

Reply
 
Thread Tools
  #1 (permalink)  
Old 09-23-2007, 04:39 PM
Monne's Avatar
Intern
Points: 1,258, Level: 8 Points: 1,258, Level: 8 Points: 1,258, Level: 8
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2007
Location: Belgium
Posts: 60
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 2
Monne is on a distinguished road
Send a message via MSN to Monne
Monne W.I.P.

Hey guys,
I'm currently in my last year studying architecture, so I thought it was about time to learn to render properly. I've got a little bit of free time at the moment, so I took of.
The programs I'd like to use are Sketchup and Maxwell.

First render project planned: a house not so far from me on which I made an essay and I got the CAD plans from.

This is how it looks like


So, today I started on modelling it in sketchup.
This is what I got so far.





Since this is 'my' first project, please post ANYTHING that you think i should consider when modelling in Sketchup for rendering in Maxwell.

Love to hear your opinions.
Monne
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #2 (permalink)  
Old 09-23-2007, 04:53 PM
pBarrelas's Avatar
Architect
3D Fanatic
Points: 20,572, Level: 34 Points: 20,572, Level: 34 Points: 20,572, Level: 34
Activity: 5% Activity: 5% Activity: 5%
 
Join Date: May 2005
Location: Portugal
Posts: 1,574
Thanks: 23
Thanked 936 Times in 876 Posts
Images: 6
Rep Power: 28
pBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to behold

Awards Showcase
Appreciation Runner Up Selfless Dedication Excellence in Participation Moderation Appreciation 
Total Awards: 9

Send a message via MSN to pBarrelas
Re: Monne W.I.P.

Hello Dennis!! I'm glad you decided to post your project and make a WIP of it for us.
The modeling is looking good. I'm not a SU user but Russell (AKA The Allusionist) is a SU guru and he'll give his opinion in a moment!!
When modeling for rendering, you have 2 choices: model the whole project in order to produce lots of images from different POVs and video sequences or you model only what you need. Of course for the latter you already have to know what POVs you want to render or camera moves.

Since Maxwell is SOOOOOOooo SLOWWWWWww to render, you have to try to keep your polygon count as low a possible. Of course sometimes you have to get high polygon count in order to produce the desired effect.

Try to show us human level POVs two. Anyways is looking great so far!!
__________________
http://www.pballusions.com
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #3 (permalink)  
Old 09-23-2007, 05:31 PM
Monne's Avatar
Intern
Points: 1,258, Level: 8 Points: 1,258, Level: 8 Points: 1,258, Level: 8
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2007
Location: Belgium
Posts: 60
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 2
Monne is on a distinguished road
Send a message via MSN to Monne
Re: Monne W.I.P.

Here are some human POV's I thought to render.

Ground level:



Basement:

On the right side of the basement is a 'grill' (?) to get light in.
I think this might be to heavy to render with Maxwell when modelled like this?


I think the next update won't be before next weekend. School comming up

Monne
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #4 (permalink)  
Old 09-23-2007, 09:55 PM
TheAllusionist's Avatar
Founder
Points: 81,301, Level: 69 Points: 81,301, Level: 69 Points: 81,301, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,554
Thanks: 368
Thanked 3,066 Times in 2,934 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Re: Monne W.I.P.

Welcome aboard!

I don't think this scene is anywhere near big enough to run into memory problems in Maxwell, big exterior scenes with multiple buildings, streets, trees, cars and 3D people can prove to be problematical. I think you are safe to go with as much detail as you want here.

Modeling in SketchUp, normals are important, model in monochrome screen display mode so that you can see if any of the faces are blue instead of whitish cream color. Blue faces indicate that the normal is facing away from you and you are seeing the back side. If you see a blue face, seclect it and right click and select the "Reverse Face" option in the pop up context menu.

Since you are doing shots from inside and out, I would make the glazing have two faces, the outside face with the normal facing out and the inside face with the normal facing in. In this fashion you can also adjust glass material to get the effect you want. If you are all done with the glass, don't worry about this for now, I haven't modeled in SU 6 and then rendered in Maxwell 1.1 so things may play togther more nicely now.

Layering control in export can be problematical, so I would export by material and set up all your materials almost as layers (I setup layers and materials at the same time and match naming convention), if there is a material you are not quite certain about, make sure to assign it's own material in SU so in Maxwell you can tweak it independantly. Probaly the smartest way to texture is to use the maxwell material option in plugins menu and set it up that way. I have basically just textured using SU materials to organize and setup UVs and then do actual material selections in Maxwell, but I recomment using the Maxwell materials and saving yourself a step, some bad habits are just developed prior to an option being available and then it gets hard to change. In SketchUp or Maxwell, I keep the Maxwell material browser/editor open at all times (now it doesn't demand being on top of everything, so it is easier to work with) so that I can look at a materials instead of a list of names that may not mean much, especially since the material contributors at the Maxwell material repository are international and name things in their own language. THE MAIN THING IN TEXTURING IS TO SET UP SCALE AND UVs IN SKETCHUP SINCE MAXWELL SUCKS AT UV CONTROL.

So now you have your model organized by materials, I recommend that you actually organize by layers as well as you add materials, in that way, once you have everything setup in Maxwell you can re-import anything you need to edit, because once I go into Maxwell to render a SU model, I don't go back into SU unless I need to add or edit something in the scene and I am going to export just those items and import into Maxwell via the MXS file format. That may not be necessary anymore, but I prefer to go into Maxwell Studio and adjust stuff so that I can save my changes to the MXS file

So, I basically try to get everything I can set up, in place and organized in SU and after export, basically abandon SU and work only in Maxwell, which is contrary to how you would use it in something like Max or other true rendering program, I just treat the Maxwell plugin for SU as an exporter basically, maybe bad habits developed early on, but it works best for me.

The new Mawell has some things different, access to navigating different, if you are rendering out 'alpha mask' your physical sky won't render, things like that which dis-orientate us old timers. A warning about Maxwell lighting matrials, if you have recessed lighting and have all of them grouped including the lighbulbs and then apply a 75 watt bulb material to the lightbulb group/component, it appears to be distributed across all the geometries so that you will have to bum the output way up to get any noticeable light out of them, that has been my experience, I of course am assuming the wattage is being distributed to all of them, all I really know is that if lights are grouped I have really had to pump up their output.

With any render specific objects, I try to set them up in a blank scene and save out the object for use in future projects, so for instance if you were going to set up a tree for your scene, I would do it in a blank scene, add/convert materials to Maxwell , group all objects into a single tree group and export as MXS so that you can use it again in the future. Of course if you are going straight from SU to Maxwell and doing all your editing in SU and only rendering out in Maxwell, then ignore that advice. Typically when you export out of SU and the rendering starts in Maxwell, you can stop rendering and adjust image size, render duration etc. and re-start the render FYI

Good Luck!
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
anonyma (09-26-2007)

  #5 (permalink)  
Old 09-23-2007, 10:03 PM
TheAllusionist's Avatar
Founder
Points: 81,301, Level: 69 Points: 81,301, Level: 69 Points: 81,301, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,554
Thanks: 368
Thanked 3,066 Times in 2,934 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Re: Monne W.I.P.

P.S. The modeling guru of SketchUp around here is DirectorBob, the guy modeled a Harley in SU, a feat I wouldn't even attempt! LOL
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
Director Bob (09-23-2007)

  #6 (permalink)  
Old 09-23-2007, 10:51 PM
pBarrelas's Avatar
Architect
3D Fanatic
Points: 20,572, Level: 34 Points: 20,572, Level: 34 Points: 20,572, Level: 34
Activity: 5% Activity: 5% Activity: 5%
 
Join Date: May 2005
Location: Portugal
Posts: 1,574
Thanks: 23
Thanked 936 Times in 876 Posts
Images: 6
Rep Power: 28
pBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to behold

Awards Showcase
Appreciation Runner Up Selfless Dedication Excellence in Participation Moderation Appreciation 
Total Awards: 9

Send a message via MSN to pBarrelas
Re: Monne W.I.P.

I guess that from the basement POV the grill won't show, so you can hide the grill in order to get more light coming in more naturally!!
__________________
http://www.pballusions.com
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #7 (permalink)  
Old 09-24-2007, 02:40 PM
Monne's Avatar
Intern
Points: 1,258, Level: 8 Points: 1,258, Level: 8 Points: 1,258, Level: 8
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2007
Location: Belgium
Posts: 60
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 2
Monne is on a distinguished road
Send a message via MSN to Monne
Re: Monne W.I.P.

@ TA: those comments will surely prove to be a HUGE help!
I think i'm gonna redo my model from scratch and make sure i will follow your advices to save me from possible future trouble.

@pB: yeah, it might be better to leave out the grill, but won't that affect the realism? i mean, in real life it is there, so should be there in the render to count the effect as well, no?
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #8 (permalink)  
Old 09-24-2007, 05:40 PM
pBarrelas's Avatar
Architect
3D Fanatic
Points: 20,572, Level: 34 Points: 20,572, Level: 34 Points: 20,572, Level: 34
Activity: 5% Activity: 5% Activity: 5%
 
Join Date: May 2005
Location: Portugal
Posts: 1,574
Thanks: 23
Thanked 936 Times in 876 Posts
Images: 6
Rep Power: 28
pBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to beholdpBarrelas is a splendid one to behold

Awards Showcase
Appreciation Runner Up Selfless Dedication Excellence in Participation Moderation Appreciation 
Total Awards: 9

Send a message via MSN to pBarrelas
Re: Monne W.I.P.

The light in the room is very diffuse, you won't have any direct light casting shadows there. In order to put more light there and to not waste calculations you can get the effect without the grill there!
__________________
http://www.pballusions.com
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #9 (permalink)  
Old 09-24-2007, 08:21 PM
Monne's Avatar
Intern
Points: 1,258, Level: 8 Points: 1,258, Level: 8 Points: 1,258, Level: 8
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2007
Location: Belgium
Posts: 60
Thanks: 5
Thanked 0 Times in 0 Posts
Rep Power: 2
Monne is on a distinguished road
Send a message via MSN to Monne
Re: Monne W.I.P.

Ok, so I have remodelled 2/3 of it today.
I'm currently looking for a component to make the "zen-stones" in the basement. Any of you have that from a previous project?

This is how it looks in real life.


Cheers,
Monne
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #10 (permalink)  
Old 09-24-2007, 10:48 PM
Rotten42's Avatar
Suave & Sophisticated
3D Fanatic
Points: 1,793, Level: 9 Points: 1,793, Level: 9 Points: 1,793, Level: 9
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Nov 2006
Location: Saudia Alberta
Posts: 130
Thanks: 1
Thanked 11 Times in 6 Posts
Rep Power: 4
Rotten42 is on a distinguished road
Re: Monne W.I.P.

anybody know how Maxwell compares to the rendering time from Lightscape?
__________________
Oh, what sad times are these when passing ruffians can
`nee' at will to old ladies.There is a pestilence upon this land,
nothing is sacred. Even those who arrange and design shrubberies
are under considerable economic stress at this period in history.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
Forum Jump