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Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
Hello,every one
These days, my teacher and classmates let me to make a 3d low poly shop for them to test their programme. This is my work, Please have a look , and please give me some advice how to improve it, thanks a lot,
Now it has 16000 faces.
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"There is no possibility of cheating in art. It is either good or bad."
I would start off by working on the lighting and scale of textures (they are too big), sorry if I keep harping on the lighting with your stuff, just trying to help.
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Thank you for your advice, I know lighting is very important, but I don't know wheather my classmates need that? because they want to make something like a game with this,and I used lots of self-illumination first.
the render looks dull to me, and the texturing needs a lot of works. might need reflections for the floor, and also shadows.... it will give you a depth and tone for the image.....
I agree with everybody about the lighting and rendering. As for the texturing concern, here textures are looks very flat. Atleast give bit 3d look. May be you can use lowpoly 3d object without any detail. Doing good texturing you need to use them with the 3d objects or you can put your camera such an angle from where it can create an 3D illusion.
I can share with you few of my old works. Those are made for 3D Walkthrough animation project thats why it was rendered in normal scanline. I Made them using 3DS Max 5. All the models TV to refrezator to AC, are created not in detailed. Just given bit width using few tools like extrude, bevel, cut etc and using textures in the area as it should be. These are not low poly ambiance but I can guess this can help you for texturing.
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Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
First, question is what is the purpose of this scene? If you aim at realistic visualization, you need lot more work in terms of lightning, texturing, populating your scene...
1. Lightning in the scene is flat and lack of shadows really jump out.
That gives impression of no actuall light source in the scene... Light boxes on the cieling are good idea, but they should cast the shadows at least soft shadows on the objects. You could fake that by using dirtmap pass over this one... but still, some key light should be added to the scene...
2. Texturing for such a scene is quite a task... you need to invest lot of time to make various objects and various textures to avoid repetition to be so obvious... I think Neil showed some really great examples... the fact they are rendered with scanline does not make them less good... variety and number of objects in the scene is great in those examples...
3. As for the modeling, well, that goes with the texturing, you make low poly objects but give them different textures and arrange them to make space look populated and full...
Finally, adding some people to the scene might help, if they are arranged well... you may hide some of the repetition that way...
Here is one example I did lately...
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d.sign
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But... they said that they don't need render this scene,
that why I haven't add lights and reflection map, and the scene looks very easy...
BTW, I want ask, does it look like a shop? Such as furnishings, color of wall and so on,
I want to add more intereting things into the shop, I hope I could make the shop become more interesting. who could give me some idea about that, Thank you....
Yes, I understand now... sorry if we shooted wrong way...
Anyway, about shops... you have couple of ellements that make a shop,
-space itself, which include flooring, cieling and lights, walls
- display sistems - how articles are displayed - shelves, boxes, wall mounted shelves, lot of other systems
- articles themselves
First two makes the style of the shop, third makes vaiety and populate the shop
So, with that broke down to pieces you can add some more to your design which is not bad at all... just need a bit of polishing
Best way to do that is to find some refference pictures that you like... there are some great shop designes, even most famous architects did such things, like Koolhaas, Herzog and De Meuron for Prada shops and Zaha Hadidi did design of some wine shop etc...
So you would find lot of usefull inspiration stuff if you search a bit...
Than you filter it a bit and see what of that you might use to enhance your design...
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d.sign
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