You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today. Note: Main Site requires separate registration!
If you have any problems with the registration process or your account login, please contact contact us.
Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
Hey Taylor, there is a lack of contrast in your image. I think you have to work with your lighting and rendering and may be with the material shaders also. I think you should change trees and people. These are not atall going with your scene. And another thing, change cars shader. Use MR Car Paint material or A&D Material. I like the modeling, Very nice.
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
Yeah I agree Neil. I am new to MR, so I am sort of in foriegn territory. The contrast isn't there yet for sure. It most likely isn't the shaders seeing that most of them came from Jeff Patton's free MR library. I am working with the exposure controls to get it to look right. As far as the people and cars go; it's RPC which isn't working that well with MR. I have a tech support request out on that issue. Thanks for the help! I will post more WIPs as I produce them.
__________________
Taylor Osborn
Vista Ultimate x64
Mac pro 2.6ghz 2 dual cores
8 gigs ram
ATI Radeon x1900 512mb
The lighting & contrast is much better now
I feel you need to work more on the textures like asphalt, grass & pavers. You can use the round corner option in MR A & D material for the footpaths...the edge looks very sharp right now.
__________________ Only those who attempt the absurd will achieve the impossible.
M. C. Escher
Much much better now. Nice job. Now I think you are getting confidence on MR. Your exposure controller also working well . Well done Taylor. Few things I think you can change. You have to add variation of trees. Trees looks identical in your image. I agree with Neha about Grass, pavers and asphalt and footpaths.
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
Yes, much better, didn't really want to comment the first go around The 2T's (textures and trees) are what you need to work on now If I had the time I would try to create an MR texture repository for everyone, but I just don't have the time, if people wanted to take on the challenge of collecting/creating MR materials, we would figure a way to host them for everyone, might not be as slick as the maxwell or Vray sites, but we would work on it.
Good joy Taylor, improving all the time.
__________________
The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
Yes, much better, didn't really want to comment the first go around
I see how you are Russell. I am not good enough for you? sob, sob. ha ha ha. It's all good.
Thanks for tips guys. I will put that into play for sure.
Right now I am trying to render the interior lobby of one of those buildings. Just when I was starting to get more confidence too. ha ha. I will post that as soon as it's "worth commenting on." ;-P
__________________
Taylor Osborn
Vista Ultimate x64
Mac pro 2.6ghz 2 dual cores
8 gigs ram
ATI Radeon x1900 512mb
If you loose the entourage you would have nice starting point... light is nice, overall tone too...
Generally, close-up images look much better than wider shots...
Why do not try with different entourage?
The Marline studios have nice low poly 3d trees... you can purchase whole bundle or get a free sample, which I tried and used in my scenes... not so heavy if you use it as proxy or external reference... and result is good for this type of rendering you are after... for some of the angles you could use the 2d trees with alpha... same producer or some other... I use ambient light... nice and affordable...
For people I like to use photoshop people... that way I can control the opacity, position, size, color, add diffuse glow etc. etc.... or even make a ghost or shade people... silouethe type of people...
As Neha pointed, you could work a bit on the details in modeling and materials... grass texture is repeating, you might need to use some that does not... there are some nice at ambient light bundle... also they have free samples that you may use for your work... grass included... actually, lawn grass texture... you may find it usefull here...
__________________
d.sign
The Following User Says Thank You to d.sign For This Useful Post:
Yeah I looked into the Marlin studios stuff. It's really cool. Onyx does some good stuff too. I have messed with that Billboard Generator as well. It works pretty well for some things.
I will work on the textures per all of your suggestions. I was manly posting to get comments on the lighting as I am aware of the tiling issues with some of the materials. I appreciate all your suggestions and thank you for the help!!!
Here's what I am working on right now. Learning interiors for the time being. Have a lot of things to learn obviously still.
__________________
Taylor Osborn
Vista Ultimate x64
Mac pro 2.6ghz 2 dual cores
8 gigs ram
ATI Radeon x1900 512mb