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Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
hi guys..i just joined this site last month and i found it's a great site!
i'm a part of building planner team and spend most of my time in designing only..but recently each of us are so..so.. busy,then i sometimes need to back up another division in rendering.
this one's done by me...and i'm still learning the process.i really appreciate for ur important cnc coz u guys'll help direct us to get into final part before making of the brochure.thank you very much
Neat and clean render...I like it!! The POV looks a bit awkward to me though. Is the grey material on top left metal cladding? You can perhaps add some sheen to it. Also the right side wall is get a tad bit overexposed. Good job overall
__________________ Only those who attempt the absurd will achieve the impossible.
M. C. Escher
Nice, warm light... agree with Neha, POV is strange and you should try to experiment with that more... The exposure is generally a bit too high, could use some tuning also, as well as materials on window frames and glass... The reflection in glass would be welcome too - some trees and clouds...
Right side glazing is not clear to me... I can not quite catch how that detail works...
But overall nice feeling in the image...
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d.sign
The Following User Says Thank You to d.sign For This Useful Post:
Neat and clean render...I like it!! The POV looks a bit awkward to me though. Is the grey material on top left metal cladding? You can perhaps add some sheen to it. Also the right side wall is get a tad bit overexposed. Good job overall
i'm back guys...
i got it,the Point of View problem..wow,just realized it,good input anyway .which grey color?but i see it in black color..if what u mean next to the top left wall.. is only dark wall shadow. yes,there's overbrightness guys,my lack here..i use lcd notebook during the process n dont have CRT monitor.
perhaps could u guys help me pinpoint on another overexpossed part? so i can continue to fix it up..thankyou for reply. nice to meet u bro
Nice, warm light... agree with Neha, POV is strange and you should try to experiment with that more... The exposure is generally a bit too high, could use some tuning also, as well as materials on window frames and glass... The reflection in glass would be welcome too - some trees and clouds...
Right side glazing is not clear to me... I can not quite catch how that detail works...
But overall nice feeling in the image...
thank you very much bro.hmm..maybe i'm too tired focusing in design so that i didnt pay too much attention on visualization.but u guys have very sharp eagleeyes
that's a good idea putting some green stuff..look fresh.btw,what tuning should work on frame n glass material..pleasee tell me. i'm now a in dead end bro
u mean..the glazing for stone? i just put bitmap on diffuse tab n then add some reflective..but now i just realized that's too much..many thanks .btw, i dont used any displacement here except for grass coz my comp spec here's very limited..so the price in less quality detail but speed's fast.nice to meet u bro
Window frames are too bright and if they are metal, should be darker. The glass part next to the terrace on the right, I do not see how it is holding, there is no frame, just asking...
The glass generally should have something to reflect... now it looks strange, like there is some sea surface reflecting in upper floor. You better make extruded arc behind the camera and map it with some bitmap image with trees and sky, clouds... than make that object not visible to camera, not casting and receiving shadows to avoid unwanted effects from it, so it will just be for reflection in your glass...
I suggest putting some real 3d trees, no matter how low poly they are, behind the camera, just to cast shadows on the ground and reflect in the glass...
Hi saboteurz, aside from the other comments, I have a couple of observations. The window, upper left, appears to die into the wall, and that window has lost the trim that the other 3 trimmed windows have. The roof area above that window doesn't appear to have a roof covering it. The brick texture seems a bit small. It looks like a really nice design for a townhouse. I hope you can take this to a stronger machine and add some displacement here and there, great start.
The Following User Says Thank You to Rod For This Useful Post:
Well, when we are at design comments, I would suggest also to treat the surface that is in same plane with same material. I mean the wall on the right that is now in brick and the same plane penetrate the C shaped frame and go to the roof, as well as down to the ground. Whole that plane could be same material, i.e. brick, instead of white. I think that would make the C frame more visually pronounced and overall design more coherent.
Otherwise, I agree, design is nice, you are on to something good here, keep working...
Window frames are too bright and if they are metal, should be darker. The glass part next to the terrace on the right, I do not see how it is holding, there is no frame, just asking...
The glass generally should have something to reflect... now it looks strange, like there is some sea surface reflecting in upper floor. You better make extruded arc behind the camera and map it with some bitmap image with trees and sky, clouds... than make that object not visible to camera, not casting and receiving shadows to avoid unwanted effects from it, so it will just be for reflection in your glass...
I suggest putting some real 3d trees, no matter how low poly they are, behind the camera, just to cast shadows on the ground and reflect in the glass...
talking about the materials..the windows frame isn't from metal but aluminium-processed like "YKK" products or something like that..aha i get it now ..yes,it's true there's no standard holding frames.technically how we do it..is by planting the bottom part of the glass a few cm under the floor,and the same way with the top part which is bold onto the ceiling level.actually i've tried these ways on other scenes which only have 1 way opening direction to lighting(like in this case) but not satisfied enough with the result.. yes, i got what i want: transparency and reflection but lost the shadow depth of the room( FYI,i usually use pure white refraction on glass material)..weird..is there any idea guys??so,starting from that moment i prefer to use reflective than refractive setting due to lack of practice time. however u're correct..i think i need to change my mindset and look for the solution curiously too.anyway thanks for reminding me bro
Hi saboteurz, aside from the other comments, I have a couple of observations. The window, upper left, appears to die into the wall, and that window has lost the trim that the other 3 trimmed windows have. The roof area above that window doesn't appear to have a roof covering it. The brick texture seems a bit small. It looks like a really nice design for a townhouse. I hope you can take this to a stronger machine and add some displacement here and there, great start.
hi rod,nice to meet u
technically, the problem's solved ..but brochured-visually, it still need polish alot just like u said. for final i'm sure the other specialized group can handle it better than me..at least my job's finished up to here . yeah,that tool would be very helpful to improve many things..i wish i have it oneday,but at present it's not necessarily critical i think..interesting,i think in our country this kind of minimalism townhouse tend to be popular nowadays.according to a survey,most medium-class consumers are fond of this style of house because of its low budget. we,planner also like it because it tend to be easier to calculate n build than somekind of many arc shapes like classicall house, coz all refers to human resources capability,time consuming..meaning higher cost.so a conclusion is as long as everybody happy..why bother? hehehee