First of all, welcome to the forum!
Than, I would ask you, if you are architect, do you search for job in the field or you think to practice architectural visualization (cg)?
- If you are looking for job in architecture, than I think your portfolio should look different than portfolio of CG artist.
Architectural portfolio is based on architectural design and projects and goal should be for you to present them in readable and effective way. You do not need to go for photo realistic rendering for that. Most architects settle for stylized approach. For that you can combine raw renderings and sketch up linework, bring all in Photoshop and play with it... What is really important is that you have good design to play with...
- If you, by any chance looking for CG artist job, than we can comment your rendering as such, in which case it would be good to know what is your basic experience with CG and what software (beside the SU) you use.
Judging by the noise in your image, it is probably Maxwell...
Regardless of the engine you use, here are couple of tips for you.
- Your textures/materials are problematic... they are not doing just to your project/design. Brick is dark and repeating... repetition is too obvious... further more, your materials make it difficult to read the lighting of your scene and quality of the architecture
- Try to go step by step. First you try to setup the light so it plays nice game with your design. Try to accent the volumes, the voids, to give it more depth. Leave the materials untextured and in just couple of basic tones, shades of gray or cream... Your grass or land, whatever could be just some sepia color... darker than other colors...
Than, shoot some tests that are working well in terms of light, goal is to bring best in your house design, like you are shooting photo of beautiful landscape, cityscape, house, woman anything, try to bring best of its features and give it some artistic touch of it own, your creativity with light makes another, new layer of quality on top of the design itself...
- After that you can go with gradually introducing materials/textures... search for good seamless tillable textures... you have free samples at Got3d, Ambient Light, Arroway...
- Finally you play with post production and even the rendering that you are half satisfied with, can become great with few touches in Photoshop...
I hope this helps a bit, try with posting more of your work and more tests...
P.S. Your design reminds me of those architects
Döring Dahmen Joeressen Architekten
I like their stuff very much... Your project has same Mid-European modernist spirit... very nice...
Hey, look at the brick they are using, bit earthly toned... warm...