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Go Back   3DAllusions - Visualizing Possiblities! > Works In Progress > Architectural Designs - On the Drawing Board

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Architectural Designs - On the Drawing Board Post your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.

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  #1 (permalink)  
Old 10-28-2008, 01:16 PM
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test Church render

the beginnings of a personal project, leading to an exercise in volumetric lighting. Still a lot to go, just thought i'd show it as i build it... please, C&C. Thanks
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Old 10-28-2008, 06:27 PM
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Re: test Church render

Hey Rod, looking good, I would lose the shiny floor, tighten up the spacing of the balusters in back, they are not to code (max space of 4" apart) and center the columns under the load bearing portion of the arched vault coming down so that the load isn't eccentric on the columns. The columns seem too slender to me and need a base. Keep it up!
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  #3 (permalink)  
Old 10-28-2008, 11:57 PM
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Re: test Church render

looking good rod. just add a little more detail. good luck!
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Old 10-29-2008, 12:42 AM
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Re: test Church render

Thanks gents, I'll post an update in a couple of days...
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Old 10-29-2008, 07:52 AM
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Re: test Church render

Looks nice Rod. Hope to see the update soon
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Old 10-29-2008, 08:26 AM
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Re: test Church render

its coming up nicely, some more modeling details and final light setup will make this one a spot on!
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Old 10-29-2008, 11:51 AM
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Re: test Church render

You have a nice lighting situation for start... Russell pointed couple of things, I would just add that you may try to use camera correction of if you use Vray physical camera, than hit the button guess vertical shift and the columns will get vertical (that is if you did not wanted them to be slanted)
As for volumetric light, I wonder where would you apply it?
It is usually done when you have sunlight coming in from som dome windows or from the skylight window... The back window is nice, but I am not sure how much the volume light effect would be visible as it is facing camera directly. That effect is most apparent when the sun rays are orthogonal to the camera direction...
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Old 10-29-2008, 12:15 PM
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Re: test Church render

Thanks Branko, the volume light I am wanting is to highlight the light streaming in from the stainglass window. To kinda show the atmosphere lit by the different colored light rays, if that makes sense. I did an real quick test on a simple room and it seems as though one would need a much darker lighting level to make it work well. Camera correction, I've mixed thoughts about. I plan to do a couple of different shots. This is very early, I hope to add a lot more to the scean. Guess I'll end up figureing out the 3gb switch thing I keep seeing in posts LOL. Russell, I've left the bases off on purpose as the pews will cover that part and I'm trying to save some memory for other items. The floor you're absolutely correct about that. I think it should be darker. Doin some modeling this morning but won't have time to post an update for a day or two... work keeps getting in the way....
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Old 10-30-2008, 03:24 AM
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Re: test Church render

a bit of an update.
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Old 10-30-2008, 11:13 AM
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Re: test Church render

Hey, it looks nice! I know what you want to do with volume light, but you are right, whole room should be darker...
The other issue is what I already told you, that effect is more visible when the light is perpendicular to the camera path...
As for memory, I would advise you to convert to Vray proxy all the objects that are repeating... so you can add lot of detail on the column and convert to proxy, than multiply it as much as you need and still not have the actual geometry in the scene, so you are light as a feather... same about your seats and other repeating stuff...
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