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Architectural Designs - On the Drawing BoardPost your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.
here are the updates, will be looking for feedbacks, thanks
__________________ http://pra-seth.3dup.net
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"There is no possibility of cheating in art. It is either good or bad."
another i missed out, this one shows where i'd be placing all of them..
__________________ http://pra-seth.3dup.net
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"There is no possibility of cheating in art. It is either good or bad."
I think that the X sidewalk is too symmetrical: why don't try to move the one orthogonal to the view a little bit over...ahead. Try to rotate it too a little bit. In this case you will nothave an x so rigid .
Overall is great your work...see u soon
__________________ "Idea pensata dalla forma impensante" - "Thinked idea with the unexpecting shape"
pradipta seth, Very nice work so far, the modeling is very clean and precise. I have a question about your texturing process so that I may learn how others do things. To me it looks like you model the textures (either through modeling or bump/displacment mapping) prior to adding color. I usually do the color and bump/displacment mapping at the same time, usually based on the same material/image. Do you do it this way because the texturing is actually modeled through manual geometry manipulation or another reason in your process? I only ask because I may be missing a beneficial technique and want to learn from others. I have just notices a lot of your models seem to have texture modeled prior to any actual colors.
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The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
i actually model everything single detail of a structure in modeling stage. i dont rely much on bump or displacement mapping since they do not produce accurate output. i have done lots test renders before psting evern a test render to a client or to any forum. i found in the process, modeling the fine details makes the light cast shadow more precisely. i generally build the light setup before starting the texturing process. because proper light setup may make any textures made before that, look unfit. so, modeling then lighting and the texturing.
in this model everything single part is modeled except the stone textures on the wall, that is bump map. i had no other option other than that in this case.
i hope you also like my process.
__________________ http://pra-seth.3dup.net
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"There is no possibility of cheating in art. It is either good or bad."
Yes, I like the process, not everyone will actually model the siding, roof shingles etc. It is a lot of work and shows what a digital craftsman you are. I was just curious if you actually modeled all the detail or had another secret method for achieving that great detail! Thanks for the insight into your methodology.
Keep up the 'Good Stuff'
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The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
__________________ http://pra-seth.3dup.net
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"There is no possibility of cheating in art. It is either good or bad."