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Go Back   3DAllusions - Visualizing Possiblities! > Works In Progress > Architectural Designs - On the Drawing Board

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Architectural Designs - On the Drawing Board Post your Architectural Work In Proggress Here. Display what is on your drawing board so to speak to show off and obtain constructive criticism.

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  #11 (permalink)  
Old 02-25-2005, 06:46 AM
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Interesting the composition....
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  #12 (permalink)  
Old 02-25-2005, 05:16 PM
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thanks.

here are the updates, will be looking for feedbacks, thanks
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exterior-swiss-colony-mapplewood25_735.jpg  exterior-swiss-colony-mapplewood24_937.jpg  exterior-swiss-colony-mapplewood20_897.jpg  
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  #13 (permalink)  
Old 02-25-2005, 05:22 PM
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another i missed out, this one shows where i'd be placing all of them..
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  #14 (permalink)  
Old 02-26-2005, 06:32 AM
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I think that the X sidewalk is too symmetrical: why don't try to move the one orthogonal to the view a little bit over...ahead. Try to rotate it too a little bit. In this case you will nothave an x so rigid .
Overall is great your work...see u soon
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  #15 (permalink)  
Old 02-26-2005, 08:25 AM
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ok, i will make those changes in the X-side walk. althoughthe client insist on this rather rigid structure, but, i will give it a through. thanks
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  #16 (permalink)  
Old 02-26-2005, 10:09 AM
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  #17 (permalink)  
Old 02-26-2005, 06:24 PM
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pradipta seth, Very nice work so far, the modeling is very clean and precise. I have a question about your texturing process so that I may learn how others do things. To me it looks like you model the textures (either through modeling or bump/displacment mapping) prior to adding color. I usually do the color and bump/displacment mapping at the same time, usually based on the same material/image. Do you do it this way because the texturing is actually modeled through manual geometry manipulation or another reason in your process? I only ask because I may be missing a beneficial technique and want to learn from others. I have just notices a lot of your models seem to have texture modeled prior to any actual colors.
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  #18 (permalink)  
Old 02-26-2005, 07:42 PM
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hi russell,

i actually model everything single detail of a structure in modeling stage. i dont rely much on bump or displacement mapping since they do not produce accurate output. i have done lots test renders before psting evern a test render to a client or to any forum. i found in the process, modeling the fine details makes the light cast shadow more precisely. i generally build the light setup before starting the texturing process. because proper light setup may make any textures made before that, look unfit. so, modeling then lighting and the texturing.

in this model everything single part is modeled except the stone textures on the wall, that is bump map. i had no other option other than that in this case.

i hope you also like my process.
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  #19 (permalink)  
Old 02-26-2005, 09:31 PM
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Yes, I like the process, not everyone will actually model the siding, roof shingles etc. It is a lot of work and shows what a digital craftsman you are. I was just curious if you actually modeled all the detail or had another secret method for achieving that great detail! Thanks for the insight into your methodology.

Keep up the 'Good Stuff'
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  #20 (permalink)  
Old 02-27-2005, 06:03 AM
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you are always welcome, Russell
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