You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today. Note: Main Site requires separate registration!
If you have any problems with the registration process or your account login, please contact contact us.
Architectural Renderings - Architectural Visualization Showcase2D and 3D architectural visualizations. FINAL
Those shots are conitnuing the project from couple of months back, hotel and recreation center with lake pavilion and stables...
Here is what actually should be built soon... other buildings will probably wait a while...
Done with Vray sun and sky... again simple and fast with no time for real polishing
I don't mean this to sound bad since I know you've not taken the time to really put the finishing touches on it. This question really leads me to ask "what would you do next"?
For me the materials feel "flat". The fences, walls, and road feel like objects with material applied. Obviously they are, but they typically wouldn't feel like that. Is this a product of the material or of a touch-up you might do at a later point in Photoshop? Perhaps these elements just look a little too "straight" and perfect with no rough edges?
I do like what you've done, I'm just wondering if you took it to the "next level" (which I've seen in some of your other work) what steps you might use? I'm just trying to pick up some tips!
__________________ Brian Myers
Architectural Applications Specialist
Seiler Instrument, St Louis Missouri
The stuff that dreams are made of. - The Maltese Falcon, 1941
I think this is a damned if you do, damned if you don't scenario in that Branko can't post a lot of his work, so in an effort to participate in the community he shows what he can and as stated this was a rush job were he rendered numerous shots. Keep in mind I can't speak for Branko (in fact it is comforting for me to know not every rendering of his is as exceptional as most of them! LOL), I think the road is the number one culprit in making the rendering look not as polished as most of his work, but I think you ask a really good question, that a lot of us could learn some useful information from.
So tell us Master Sensi of Great Renderings, what would you do if you had more time to spend on the images?
__________________
The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
Ok, guys, first of all, that is the problem of my work during almost whole last year. I think that for any project you need to take 5-7 days to make it really good.
In this case it may take less time cause it is really easy and small object. The problem here was, and you may notice that, client started with one design and suddenly in the nick of time turned to completelly different one, taking preciouss time that I planned to spent on polishing this project (however short time I have I always try to plann it so I can get at least decent qualitty which I am not embarassed to show, or I do not take the job)
Anyway, small that it is, it has some complex textures which need more time to prepare. Road is just one of them.
Modeling could be improved also.
But most of all I would work more on the setting the scene in this situation. Cause I had some background images which I tried to apply.
I would make better camera and light match and thus use more of the existing photos, road included. The road material and shape would be much better with better modeling and texturing, but much faster way would be to scratch and erase parts of rendered road and reveal the reall one underneath it in such a way that you get impression of reall thing... Also the same road texture looks really cool in some other situations where I just had a tree shadow cast on it and some more plants to cover parts of it.
I would rather spend time on testing different light soulutions than on recreating whole scene in 3d... not that I did not tried that in past... but the project itself does not call for such dedication...
Good lighting,it would be better if you have time for displacement to the roads & grass materials.Its common that time is not on our side when design process have a last minute changes.All the modelling & texturing time are wasted.