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Architectural Renderings - Architectural Visualization Showcase 2D and 3D architectural visualizations. FINAL

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  #1 (permalink)  
Old 08-21-2008, 02:28 AM
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Lobby concept

I did this project last week, just a quick illustration of the lobby concept... Lack of detailing is due to very short time (two days)...
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lobby-concept-monterra1-s.jpg  lobby-concept-monterra2-s.jpg  lobby-concept-monterra3-s.jpg  lobby-concept-monterra4-s.jpg  

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Old 08-21-2008, 06:44 AM
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Re: Lobby concept

Fantastic work, great lighting overall. I really love hanging lights concept, may be light ornaments would be little more glossy. But it looks Great
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Old 08-21-2008, 12:29 PM
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Re: Lobby concept

Looks Great D. I've a question about the staircase. How is it designed structurally? There doesn't seem to be much structure for the span. Also, no handrails required? The water feature is really cool, do I read it right that there is no "fall" and it just bubbles up around the stones? I bet the light will interact with the fixtures, water, and glossy surfaces resulting in a great series of highlights, shadows, and tiny rainbows.... NEAT STUFF
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Old 08-21-2008, 04:02 PM
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Re: Lobby concept

I like the design, I agree that the stairs "Hand rail" could have a little cap or something, to slide your hand, is this VRay?
good camera angles
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Old 08-21-2008, 04:30 PM
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Re: Lobby concept

Nice work Branko especially in two days, I love the first two shots excellent! Congrats!
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Old 08-21-2008, 05:38 PM
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Re: Lobby concept

Excellent rendering my friend!
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Old 08-21-2008, 09:55 PM
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Re: Lobby concept

Thanks for the comments guys...
About rendering, yes this is Vray, no direct light in the scene, only light material and outside HDRI... due to lot of glossy reflection and difficult materials I had to optimize to meet the deadline...
Design... well, this is not my design and this time again I only got a sketches from my client (architect)... no time for me to deal with the structural issues (and not my job either)... the glass stairs are not supported properly, I know, but this was just to sell the concept... Same with the handrails...
On the other hand, I really saw photos of such stairs done with no handrail and poorly supported that they had to insert pipe supports underneath to avoid crashing...
Water feature looked really good in my quick tests but when I had to wrap it with glass it was not visible enough... water fall down through the slip in the stone wall and got into the small basin, got under the luminous glass with stones above... that is what it should be...
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Old 08-21-2008, 10:34 PM
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Re: Lobby concept

It seems you have really good results with light materials. Do you use them at the exclusion of IES files, or does your experiences just tell you that in this case use light materials, in the other case use IES? I can visualize your water feature with your discription, bet in real life it would be very pretty, and the sound would make everyone run to the bathroom several times a day....
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Old 08-22-2008, 12:36 AM
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Re: Lobby concept

Yes, that is why there is a glass to protect the water feature from people that might use it instead of bathroom...

Anyway, my use of light material is driven mostly by optimization purposes... It is rendered much faster than scene with more real lights inside. Lighting up such a scene with real lights would increase the light cache calculation drastically... and overall rendering time too...
IES lights would work nice in combination with object lights however here I had different light concept, more like bigger area lights which would ask for Vray plane lights and that would took much more time to render out (this took about 3 hours per image at 1500 pixels width...)...
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Old 08-22-2008, 06:03 PM
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Re: Lobby concept

Nice renders there Branko... And thanks for the Info...
off lately .. I am seeing that in all u r renders.. glass is something which u mastered to great extent .. not to mention .. lighting with light material .... very nice .. i always see your images to get inspiration...
btw ... could you throw some light on the different kinds of glass in your scene ..
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