Main Site
Forum Portal
Forums
Gallery
Links
Awards
Site Sponsors:
Got3D
3DA-Studio
Site Affiliates:
MrMaterials - mental ray materials repository
CGarchitect Site
3DXO - The finest 3D Resources
EnjoyCG
MAXWELL RENDER dot it
Ultimate 3D Links
CG Pinoy
 
3DAstudio  
 

Portal Forums Gallery Links Awards Main Site Staff
Go Back   3DAllusions - Visualizing Possiblities! > Finished Works of Art > Architectural Renderings - Architectural Visualization Showcase

Notices

Architectural Renderings - Architectural Visualization Showcase 2D and 3D architectural visualizations. FINAL

Reply
 
Thread Tools
  #1 (permalink)  
Old 02-21-2004, 08:47 PM
Hugh's Avatar
Interior Desecrator
Points: 4,425, Level: 15 Points: 4,425, Level: 15 Points: 4,425, Level: 15
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2004
Posts: 35
Thanks: 0
Thanked 33 Times in 33 Posts
Rep Power: 0
Hugh is on a distinguished road

Awards Showcase
Appreciation 
Total Awards: 1

City Scene...Still in progress

One day I'll actullay finish this thing...

I'm still looking for some critique..... 8)

I am also looking for a way to dirty things up alittle...especially the asphalt.



Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to Hugh For This Useful Post:
RonSijm (09-04-2006)

  #2 (permalink)  
Old 02-23-2004, 01:52 AM
TheAllusionist's Avatar
Founder
Points: 81,305, Level: 69 Points: 81,305, Level: 69 Points: 81,305, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,555
Thanks: 368
Thanked 3,066 Times in 2,934 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Cool Technique

I actually think this is a pretty cool technique Hugh use on this one. It was a visualization for downtown improvements for Pontiac MI (correct me if I am wrong) where the City Council wanted to see what it would look like and have some PR material for the public. Hugh took digital pictures of the buildings on the street and made geometry based on those images and mapped the images onto the geometry, so this is basically what the downtown area under review looks like plus the improvements.

Thanks for posting Hugh, I am going to investigate this technique one of these days
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
RonSijm (09-04-2006)

  #3 (permalink)  
Old 02-27-2004, 08:48 AM
Anonymous's Avatar
Job Captain
Points: 11,591, Level: 25 Points: 11,591, Level: 25 Points: 11,591, Level: 25
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jan 2004
Posts: 253
Thanks: 0
Thanked 148 Times in 148 Posts
Rep Power: 8
Anonymous has a spectacular aura aboutAnonymous has a spectacular aura about
[color=white]Hi,
I have some suggestions for you :
Your images look “plastic” and “flat”, the textures are low quality and repetitive, the background sky it`s on the vertical plane, the contrasts are dizzing; the second it`s dark and doesn`t have details.
I think it is better to change all the astfalt and that yellow sidewalk.
You didn`t specify what program you have`d used. An skylight and some normal lights will make the scene look more realistic (or a plug-in that used a GI ).
Anyway, nothing it`s more realistic then the reality itself, so use some real pictures reference to see haw it looks a “day in the city “ at a certain time.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to Anonymous For This Useful Post:
RonSijm (09-04-2006)

  #4 (permalink)  
Old 02-28-2004, 11:12 PM
dfinlay's Avatar
Interior Desecrator
Points: 3,470, Level: 13 Points: 3,470, Level: 13 Points: 3,470, Level: 13
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2004
Location: san diego
Posts: 18
Thanks: 0
Thanked 18 Times in 18 Posts
Rep Power: 0
dfinlay is on a distinguished road
Send a message via AIM to dfinlay
your textures look fine, but like you said, you need to dirty them up. id start by just giving that asphalt a grunge texture in the diffuse slot, it should dirty it up more than enough once you get that working, then try that same method, but with a different grunge map for walls, sidewalks etc etc.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to dfinlay For This Useful Post:
RonSijm (09-04-2006)

  #5 (permalink)  
Old 02-28-2004, 11:14 PM
dfinlay's Avatar
Interior Desecrator
Points: 3,470, Level: 13 Points: 3,470, Level: 13 Points: 3,470, Level: 13
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2004
Location: san diego
Posts: 18
Thanks: 0
Thanked 18 Times in 18 Posts
Rep Power: 0
dfinlay is on a distinguished road
Send a message via AIM to dfinlay
also, it seems that some of your textures are low res and seem to be pixelizing. i know its kinda late for this, but you might want to res up your texture size, especially on that large building in the background. its begging for a high res imagemap
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to dfinlay For This Useful Post:
RonSijm (09-04-2006)

  #6 (permalink)  
Old 04-06-2004, 03:11 AM
Hugh's Avatar
Interior Desecrator
Points: 4,425, Level: 15 Points: 4,425, Level: 15 Points: 4,425, Level: 15
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2004
Posts: 35
Thanks: 0
Thanked 33 Times in 33 Posts
Rep Power: 0
Hugh is on a distinguished road

Awards Showcase
Appreciation 
Total Awards: 1

Here's an update!!

I still need to do some of the things that were suggested above...thanks for your critiques

I made it into the Detroit News paper!!

http://www.detnews.com/2004/events/0...f12-112284.htm

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to Hugh For This Useful Post:
RonSijm (09-04-2006)

  #7 (permalink)  
Old 04-06-2004, 08:54 PM
TheAllusionist's Avatar
Founder
Points: 81,305, Level: 69 Points: 81,305, Level: 69 Points: 81,305, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,555
Thanks: 368
Thanked 3,066 Times in 2,934 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Looking Good!

Hugh,
Looking better, I think you toned down the lighting a little, it appeared a little over saturated before. In addition (could be because of all the green objects), your image seems to have a slight greenish tinge (I am not viewing it through a color calibrated monitor right now so I could be wrong), so I would change the light color spectrum to something slightly warmer in the orange instead of yellow range.

Sidewalks and curbs, I think they could be warmed up a little as well, perhaps it is all the green objects in the scene.

Looks good and like I said before, I think it is a cool technique and think it worked out pretty well for you.
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
RonSijm (09-04-2006)

  #8 (permalink)  
Old 04-13-2004, 11:38 AM
phile's Avatar
Interior Desecrator
Points: 3,653, Level: 14 Points: 3,653, Level: 14 Points: 3,653, Level: 14
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Feb 2004
Location: UK
Posts: 11
Thanks: 0
Thanked 7 Times in 7 Posts
Rep Power: 0
phile is on a distinguished road
I think you need to do some work on the lighting. The shadows are very sharp and dark - on a day this bright, there would be enough indirect light to brighten the shadows considerably. In the street-level shot, you might consider moving the "sun" round so it comes more from the right. This would make the posts in the foreground cast shadows to the left and help "attach" them to the ground. Personally, I'd also move the camera up a little. It seems very close to the ground at the moment. I usually put it 1.8m from ground level (ie about 6ft or eye-level).

After that, adding some dirt via masks or procedurals would help add that "randomness" to the textures that you get in Real Life (TM).

Keep at it though! There's a lot of potential in this pic.

Phil
__________________
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to phile For This Useful Post:
RonSijm (09-04-2006)

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
DB’s work In Progress Director Bob SketchUP 160 10-27-2008 03:00 AM
Hello from sin city malevy Biography & Profile 2 02-13-2008 07:19 AM
Lobby Artwork in Progress Jake Architectural Designs - On the Drawing Board 7 08-22-2007 04:05 PM
On the Drawing Board - Works in Progress TheAllusionist Architectural Designs - On the Drawing Board 0 03-10-2004 04:08 AM
CG Head - Work in Progress TheAllusionist Character Creation - The Body Shop 9 02-27-2004 05:38 AM


All times are GMT. The time now is 03:44 AM.

 

Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Copyright 3DAllusions LLC