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  1. #1
    tejalvirkar is offline Interior Desecrator
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    Vray Hdri Exterior

    Hey guys!

    These are my attempts made to work with vray HDRI. THe prob i always face is that i am not able to adjust the same HDR bitmap at the background(enviornment) as shown in the chris nicholos (gnomon dvd). If i try to apply any other bitmap other than HDR the bitmap is rendred far dull than the usual scene. Amongst the attached images by luck i was able to set up the HDR in the background for evening view. But for day i am not able to do it any how.
    So please help me for same.
    Attached Thumbnails Attached Thumbnails Vray Hdri Exterior-vray011.jpg   Vray Hdri Exterior-day-vray.jpg  

  2. #2
    pradipta's Avatar
    pradipta is offline Design God
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    Re: Vray Hdri Exterior

    Welcome tejalvirkar, nice work.

    yes, managing HDR is always a troublesome. rendering looks ok, may need to add some more foliage in the background to cover up the horizone area for the first render. the white building in the second one looks overbright, youy have to adjust the rgb value of the hdr file, i think.


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  3. #3
    tejalvirkar is offline Interior Desecrator
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    Re: Vray Hdri Exterior

    thanks pradipta! But can u help me with that background setting for hdr.
    TV

  4. #4
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    Re: Vray Hdri Exterior

    Sure, can you post the vray setting you used for the scene and type of light setup?


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  5. #5
    neha's Avatar
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    Re: Vray Hdri Exterior

    Welcome to the site Tejal. Nice work you have here...just a few suggestions...In the evening view you can add a treeline at the horizon. For the day view, adding some texture/colors to the white building will make it look more lively, and the reduce the mapping size on the road a bit...
    Only those who attempt the absurd will achieve the impossible.
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  6. #6
    kippu is offline Job Captain
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    Re: Vray Hdri Exterior

    where are you applying the hdri info , in max environment or the vray env?
    the day view looks tiny to me , maybe its the road mapping or sthing but looks like a toy city , the evening one has giant rpc shrubs...while scaling them a little bit is fine .. you kinda scaled them up too much thereby distorting the scale of the building... keep on practicing
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  7. #7
    tejalvirkar is offline Interior Desecrator
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    Re: Vray Hdri Exterior

    HEy Guys !THanks alot for ur suggestions. Wil make the changes and post the rectified images again.
    TV

  8. #8
    tejalvirkar is offline Interior Desecrator
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    Re: Vray Hdri Exterior

    Can u help me to learn how to add up the foliage/shrubs to make it look more realistic. Besides usind rpc,bionatics,opacity maps.
    TV

  9. #9
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    Re: Vray Hdri Exterior

    Tejal, for the horizon, you don't actually need to place foliage using any of the methods you have mentioned. What you can do is simply find a background image that matches the mood of your scene and has a foliage, and composite it as per your level of the horizon. As an alternative, you also get treeline-maps, you can simply place one of those there.
    Only those who attempt the absurd will achieve the impossible.
    M. C. Escher

  10. #10
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    Re: Vray Hdri Exterior

    ambientLight has a product called Trees Vol 3 - 14 Real World Tree Lines, you can download their free sample and use it for your scene. Here is the link to it:

    http://ambientlight.co.uk/component/...hop/Itemid,35/
    Only those who attempt the absurd will achieve the impossible.
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