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Character Creation - The Body ShopCharacter development forum for users to post and recieve critiques! WIP's
Cleaned up some more edges from the eyes by just terminating them into the edge below them. I'm using these edges for the eyelids.. help shape the eyes n all that jazz so deleting them altogether isn't an option at this point, but it made no sense to have all these unnecessary edges continuing on and on and on. Now it's more managable to work with.
Also added color by applying materials. This file isn't UVmapped yet.. waiting until I'm fully done. Looking better?
Admin attached archive image to replace broken links
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Inside her mouth, behind the lips are now teeth n gums.. no tongue yet tho. This is just a messy, rush job smile.
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Now I don't know how many times I reworked the neck, or how many times I reworked the collarbone, or how many times I started the torso. I got tired of fighting my mesh n knew I was needing more help. Funny how one becomes a lil more confident when following someone else's mesh. LOL A lot of this is based on Stahlberg's topology, but I've been reworking the mesh.. can't stop trying to do my own thing.
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She looks really good, so I hate to mention one little thing. The sides of her head swell out making the head look to wide. The human head is kind of flat and hers gets bigger as it gets to the back. It looks in your first couple of post that it didn't do it as much and after you made her smile the geometry changed.
It still is looking real good, just thought that making her head narrower and more dainty would improve the form and attractiveness. Keep posting your great work!
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I think I agree with TheAllusionist, the model looks good, but the face seems a little heavy for the rest of the anatomy. Of course it could look exactly like someone, the statement is obviously based on personal preference. Still a very good WIP!
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Allusionist, thanks for reminding me. That was placed on the backburner some time ago and then forgotten. Had worked on just that tonight. Also the back of the head was brought forward a tad bit n the top of the head brought down a tad.
Designer, not sure whatcha mean about the face being heavy?
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is how this is looking so far. Was working pretty smoothly the other day until I kept getting interrupted which put an end to what I was doing n couldn't get back to it. It's difficult not to get annoyed when that happens.
My focus next will be finishing off the top part of the shoulder n shoulder blade. There's some edges that need to be reworked for the shoulder blade n for continuing the few edges of the collarbone.
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She is starting to look pretty hot! Show us more! It looks like you have some ngons (polygon with more than 4 sides) going on in the forhead above the brow line over the nose, I imagine they will just get triangulated if you export to most programs, just curious if you have found any good or bad things with ngons in your modeling experience?
She is looking real good, keep up the great work!
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