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Character Creation - The Body Shop Character development forum for users to post and recieve critiques! WIP's

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  #61 (permalink)  
Old 03-16-2006, 08:48 PM
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In the lighting tutorials that I have read over the years, backlighting is mentioned a lot for characters and dark scenes to pop the subject out a little from the background. It is a nice effect, I tend to forget about it since I tend to do exterior daylight scenes.

Mesh is looking better and better all the time.
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  #62 (permalink)  
Old 03-31-2006, 07:31 PM
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did a few renders yesturday, but no dark scene... dark scenes really aren't all that good for wips I think.




Some of the edges above the navel were brought down, and I continued a line of edges around to the spine for the waist. Face count so far is 7555 n tho I was almost finished laying out the uv's, I want to add a lil more to the topology so it'll have to be remapped again. N used a tweaked blinn shader for the renders.. for some reason when I try using the misss fast skin shader n also a blinn to define the lips she renders black.
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  #63 (permalink)  
Old 04-01-2006, 02:00 AM
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Re: my wip

I think she is looking real good, I am impressed, not ripped like a lot of meshes, softer like the average female. Nice work my friend!
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  #64 (permalink)  
Old 04-01-2006, 12:29 PM
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Re: my wip

I'm agree with Russell, DivineRain, your work is awesome, very light in polys and well done!
Are you thinking to animate this girl?
Have a nice day!
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  #65 (permalink)  
Old 04-01-2006, 06:51 PM
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Re: my wip

Looking at her more, it does look like maybe the feet are a little small, just a comment on a nice model, but I thought I would toss that out. Since I am a leg man, more shapely legs would put her over the top in my mind. Not trying to make her my ideal woman my friend just giving feed back, like I said, great model!
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  #66 (permalink)  
Old 04-01-2006, 07:02 PM
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Re: my wip

nice looking model. yes, I agree with Russell. The feet are too small to support the entire body weight and balance. legs and hand are looking a bit skinny. still a great model as said above.
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  #67 (permalink)  
Old 04-02-2006, 04:04 AM
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Re: my wip

yup, I completely agree about the legs.. had noticed the legs needed a little more attention (especially the knees) after I had gotten rid of the mirrored duplicate. But it still shouldn't be too hard to tweak with her being a whole object. I wasn't sure about the feet, I kept going back n forth on it... I'll try to scale them n try to thicken the hands.

Animating her would be interesting. As part of the character setup tutorial I keyframed the skeleton leg (b4 smooth binding) n playing the animation, was pretty kewl.
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  #68 (permalink)  
Old 11-17-2006, 04:56 PM
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Re: my wip

clean and nice topology. do you wanna texture her?
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