Looking good. TS Bones are pretty much only good for posing a character, animation is a real pain in the arse. If you are using TS 6 or above and having trouble with the mesh and skeleton interaction try it in TS 5 if you have it. Caligarie changed there physics engine in 6 and that also adjusted the coordinate system and some other things, I have found that 5 was more reliable for animating via bones for stability. Of course 6 had a lot of animation enhancements, but known had to do with bones. FWIW.
Keep us posted on your work