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Go Back   3DAllusions - Visualizing Possiblities! > Contest, Challenges and Charrette's > Design Challanges - Charrette's/Themed Challenges

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Design Challanges - Charrette's/Themed Challenges Themed challenges. Hopefully we will have some cool competitions and prizes.

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  #11 (permalink)  
Old 12-23-2005, 02:04 AM
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d.sign thanks for the scene. I downloaded the OBJ version.
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  #12 (permalink)  
Old 12-23-2005, 06:52 AM
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D. sign,

Thank you very much for sharing this great model. I will try to see what I can make out of it. An extra challenge now and is allways welcome. I will be using ArtLantisR. In ArtLantisR we can load 3ds models. Your model however showed up with broken funiture and windows etc. So I took the obj. file and used Accutrans to convert it to a new 3ds file. This 3ds file could be opened in ArtLantis without a problem. It is attached it to this message along with the ATLfile in case there are more ArtLantisR users here. (DME?)

And I wish everybody very good holydays and the best for the new year.

Sjaak
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File Type: zip livingroomOBJto3ds.zip (852.6 KB, 29 views)
File Type: zip livingroomATL.zip (1.19 MB, 23 views)
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  #13 (permalink)  
Old 12-23-2005, 07:00 AM
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D.sign, that'll be great. we'd be waiting for the skyscrapper when our new site come up.

regarding this model. looks great. i downloaded MAX version and found it stunning. thanks for sharing these with us


i am sure lots of our member will find this challenge exciting enough to give it a try. i would like call upon all our existing and new member to take this challenge. thanks in advance
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  #14 (permalink)  
Old 12-23-2005, 07:08 AM
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Sjaak Boer,
Thank you very much, thanks for the support.
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  #15 (permalink)  
Old 12-23-2005, 09:17 AM
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Sjaak Boer, thanks for help. I am sorry if 3ds got broken in conversion. I give it a quick check importing it to max again, but it seemed relatively ok. Anyway, some damages always happen when exporting from max file, so thank you very much for sharing your version!
Pradipta, glad you like the model, yes the .max version is sure ok. That is why I ask Russel to help me convert it in .obj file
Russell, thanks for conversion and .obj file
Good luck everyone and take it easy. No rush...
I know that you want to rest a bit for holydays...
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  #16 (permalink)  
Old 12-23-2005, 09:53 AM
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Hi guys,

It has been a while since I replied to a thread but these past months have been... shall I say ... very peculiar for me!?
Anyway, since I couldn't take on pradipta's charrette lets see if I can give this one a shot.

Merry X-Mas and a BIG Happy New Year to all!



And last but not least, thanks for sharing your model, D.Sign
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  #17 (permalink)  
Old 12-23-2005, 10:44 AM
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Is it OK to use it in a real-time environment?


I'm working on two Shockwave 3D projects ( which are both free to use, for individual 3D artists showing their portfolio ), so I just imported the basic scene and tried it out.

Firstly, in an interactive 3D viewer...
http://www.candointeractive.com/demonstrations/room/

( different viewer example, http://www.candointeractive.com/demo...ns/viewer/car1 )

Next, in a game environment ( GTA vehicle style )
http://www.candointeractive.com/demo.../room/game.htm


The scene seems to handle well in real-time, it's been modelled excellently!

Do any of you work in real-time, as well as do pre-rendered stuff?
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  #18 (permalink)  
Old 12-23-2005, 12:09 PM
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Well you can use it any way you like. It is interestin idea for real time rendering. I will take a look latter...
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Old 12-23-2005, 12:12 PM
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Hi everyone! Greetings to all!

I'm writing from Brazil and I desire to also participate. I do not know to write very well, but I understood the rules perfectly.

I go to participate with the desire to improve my abilities. I am initiating my studies and I wait to share experiences.


Best regards!
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  #20 (permalink)  
Old 12-23-2005, 12:26 PM
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Hi, Telmon, waiting to see your work...
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