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Go Back   3DAllusions - Visualizing Possiblities! > Contest, Challenges and Charrette's > Design Challanges - Charrette's/Themed Challenges

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Design Challanges - Charrette's/Themed Challenges Themed challenges. Hopefully we will have some cool competitions and prizes.

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  #441 (permalink)  
Old 11-19-2006, 03:23 AM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Thanks pradipta and neha

I did discover something though. Carrara is a bit different compared to other renderers when it comes to GI settings. You have photon counts and interpolation, photon map accuracy, caching, etc. But for lighting quality which amounts to the final shading and how the other settings are taken into account, there are just a few settings. Preview which is quick to let you see what the scene will look like, just with noise.

After that you have Fast, Good, Excellent, and Best. There is also a setting for pixel accuracy for the lighting. Going from 16 down to 1. Unless you have many tiny details though, 8 to 16 works just fine for most GI scenes.

The good part is that I just discovered that Best was not really needed, at least on the AO render. I dropped it down to Excellent and it rendered in 11 minutes and 16 seconds. Over twice as fast and there is no discernible difference between the original AO image I posted. Not to my eyes anyway. BTW both images are straight from Carrara.

I am trying the Full GI version with it set to Excellent to see if it does ok. I have the feeling that because GI is more demanding, there might be a noticable difference in quality compared to the Best setting.
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  #442 (permalink)  
Old 11-19-2006, 03:28 AM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Oh, one other thing.

I wanted to thank Extraterroide. I basically ripped off his interpretation of the scene. To be honest though I have not done a whole lot of architectural work, sparingly would be the best way to put it. I was also concerned wether Carrara could do GI like other renderers. This gave me something to aim for. I guess it can. Just slower. I like architectural rendering, I just dont have much experience at it. Cheers!!
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Last edited by dbigers; 11-19-2006 at 03:35 AM.
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  #443 (permalink)  
Old 11-19-2006, 05:45 AM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Bravo for giving credit to the artist work that influenced you. That is an important thing that many over look, my hat is off to you on that one
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  #444 (permalink)  
Old 11-19-2006, 11:10 PM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Here is my Carrara render of d.sign's living room. It was a lot of fun.

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  #445 (permalink)  
Old 11-19-2006, 11:19 PM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Hi Shonner! Nice to see another Carrara user here. I like your render very much. Maybe you can participate in the kitchen challenge here as well?
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  #446 (permalink)  
Old 11-19-2006, 11:44 PM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Hey looks good, finish the picture frames and pictures and it would look even better.
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  #447 (permalink)  
Old 11-20-2006, 03:01 AM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Quote:
Originally Posted by dbigers
The good part is that I just discovered that Best was not really needed, at least on the AO render. I dropped it down to Excellent and it rendered in 11 minutes and 16 seconds. Over twice as fast and there is no discernible difference between the original AO image I posted. Not to my eyes anyway. BTW both images are straight from Carrara.

I am trying the Full GI version with it set to Excellent to see if it does ok. I have the feeling that because GI is more demanding, there might be a noticable difference in quality compared to the Best setting.
I rarely see a difference between Best and Excellent light rendering settings in Carrara for indoor scenes. Excellent with an accuracy of 4 pixels saves a lot of time rendering compared to Best at 4 pixels. I'm talking about Full-on Global Illumination and not AO.

By improving your textures and lighting, your renders will improve even more without ever using Best for a render setting.
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  #448 (permalink)  
Old 11-20-2006, 08:33 AM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Looks good Shonner

Carrara seems like a nice rendered...always fun to learn about new things
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  #449 (permalink)  
Old 11-29-2006, 06:11 PM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Has there been a final submittl date set yet?

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  #450 (permalink)  
Old 11-29-2006, 06:20 PM
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Re: Charrette #4 - Christmass/New Year challenge - rendering and texturing a living room

Yes jtrently, this challenge is officially closed. But you can still use the model for lighting practice, it can be a great addition to your portfolio...just don't forget to give the modeling credit to Branko a.k.a. d.sign when posting it outside this site. We also just closed the kitchen challenge and had a dining challenge in the past, you can do these for practice as well. It would be nice to see your take on them...your renders are always welcome even if the challenge as such is closed

We will be having more challenges soon...so hang on!
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Last edited by neha; 11-29-2006 at 06:33 PM.
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