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Go Back   3DAllusions - Visualizing Possiblities! > Contest, Challenges and Charrette's > Design Challanges - Charrette's/Themed Challenges

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Design Challanges - Charrette's/Themed Challenges Themed challenges. Hopefully we will have some cool competitions and prizes.

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  #41 (permalink)  
Old 12-27-2005, 12:34 PM
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Charette 4

Well here are my first attempts. C&C are allways welcome. Rendered with ArtLantisR.
And really guys, I hate wickerwork furniture but I couldn't find something better. suggestions are welcome.

Sjaak
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charrette-4-christmass-new-year-challenge-rendering-texturing-living-room-avond2.jpg  charrette-4-christmass-new-year-challenge-rendering-texturing-living-room-first-render.jpg  
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  #42 (permalink)  
Old 12-27-2005, 01:13 PM
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D.sign, Thanks for your scene file. I can learn more thing from it.

Shr1k, I'm waiting forward to see the next updates.

Sjaak Boer, Nice render!
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  #43 (permalink)  
Old 12-27-2005, 02:00 PM
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Room from a freaking eco with a bad flavor (I told him "hurl that couch out!" but he didn't listen ).
Rendered with Vray (IR & Lightcache).
charrette-4-christmass-new-year-challenge-rendering-texturing-living-room-v1.jpg
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  #44 (permalink)  
Old 12-27-2005, 04:46 PM
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parva: that top right image looks fantastic. nice lighting coming in. i'd agree with you about the sofa material: purchased at a natural fabric boutique, organic and child-labor free, and just simply in bad taste!!
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  #45 (permalink)  
Old 12-27-2005, 07:15 PM
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Quote:
Originally Posted by Buzz
Test with the FastGI shader and trueSpace 4.3.
Buzz I like everything except the wood color in images 2-4, in post 34, looking good

Quote:
Originally Posted by ME
Nice render Buzz

Pradipta, thanks for sugestions. I also waiting foward to see your render result.

Here is what I got so far. (rendered with ts)
ME, images in post 37 are looking good. Everything seems to have a greenish hue to it, another color somewhere might add some pop or even warm up the lighting color. Just my personal opinion on colors of course, that is subjective

Quote:
Originally Posted by shr1k
blender and yafray
I dont have all the textures in yet but I thougt I would share my progress.
I know it is a WIP, but I notice the lamp is casting a square light pattern on the ceiling, might adjust the light type and fall off so it doesn't present such a strong pattern on the ceiling
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Last edited by TheAllusionist; 12-27-2005 at 07:30 PM.
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  #46 (permalink)  
Old 12-27-2005, 07:28 PM
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Quote:
Originally Posted by Sjaak Boer
Well here are my first attempts. C&C are allways welcome. Rendered with ArtLantisR.
And really guys, I hate wickerwork furniture but I couldn't find something better. suggestions are welcome.

Sjaak
Hey you put a more traditional slant on the room I do notice a pretty strong lamp shade pattern on the wall that looks a little off, can you use a softer shadow map for those lights? How is Artlantis working out for you?

Quote:
Originally Posted by parva
Room from a freaking eco with a bad flavor (I told him "hurl that couch out!" but he didn't listen ).
Rendered with Vray (IR & Lightcache).
Hey, I have that couch! Looking good, vibrant colors, oops keep focusing on the couch, sorry!
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Last edited by TheAllusionist; 12-27-2005 at 07:33 PM.
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  #47 (permalink)  
Old 12-27-2005, 08:56 PM
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Quote:
Originally Posted by TheAllusionist
Hey you put a more traditional slant on the room I do notice a pretty strong lamp shade pattern on the wall that looks a little off, can you use a softer shadow map for those lights? How is Artlantis working out for you?
Russel,

Whenever I see an interior with wickerwork and a couch looking like that I can only turn myself in 'traditional mode' . Can't help it. Ok Maybe I will try in 'modern mode' also.
You are right about the shade. I should have paid more attention to it. In ArtLantis you can only choose between 3 types of light. The best one in this situation would be the pointlight. The only thing is that you cannot soften shadows with this light. You can only adjust the shadow intensity but the edges of the shadow allways remain sharp. I had to work out some sort of a workaround to avoid those sharp edges more or less. The nw render is in this post. Not a bad result considered these limitations I think.

I think ArtLantis is great. It's easy to use, easy to learn and very very fast. With that in mind you do not care about working out a workaround sometimes. Makes you very creative BTW.

Sjaak
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Last edited by TheAllusionist; 12-27-2005 at 09:05 PM.
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  #48 (permalink)  
Old 12-27-2005, 09:06 PM
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I think that looks much better, nice job!
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  #49 (permalink)  
Old 12-28-2005, 01:34 AM
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I am having a hard time with the .obj to blender converision the sceene is coming into blender way to messy. its slowing down rendering I think. I just got the .lwo and it seems to import into blender alot better so I will start over. thanks for looking at my try, alot of these rooms look very nice.
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  #50 (permalink)  
Old 12-28-2005, 01:43 AM
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