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Design Challanges - Charrette's/Themed ChallengesThemed challenges. Hopefully we will have some cool competitions and prizes.
Re: Charrette #11 - Modern House Part One - Exterior
Yes, grass looks great Paguthrie, I like your tests very much... concrete also looks great... Generally, I like your approach, it works very well with the house design... keep going, you should definitely finish it...
Russell, I think it is not Maxwell, vraysun he said... so it is Vray... but how he did the grass...? I would like to hear too...
Re: Charrette #11 - Modern House Part One - Exterior
Thanks for the comments, I'm using vray and the 'universal settings' (on the spot3d vray help pages) but with a high noise threshold of 0.05. It gives a quick preview with no nasty splotches but at the expense of noise (which I quite like anyway).
For the grass I modeled 4 individual blades and gave each a different amount of bend and a seperate mat ID, then scattered them over a small plane. I made 3 or 4 different patches - each one looks like it is being blown by the wind a bit. Then I made vrayproxies (you could also use mental ray proxies) of them and painted them all over the place with the advanced painter script (search on scriptspot, there is a link in the comments to a x64 version).
The renders at the moment show just 1 type of low grass and some tall grass (made in the same way).
The material for the grass has a gradient ramp in the diffuse so that they get lighter towards the tips, and is also a vray2sided material so that they have some translucency which might look good in a dusk shot.
@d.sign: I really like this house, and am glad you chose it! I think I'm going to take a sensitive approach to the exterior and stick to the original materials and setting as much as possible..... might go for something a bit different on the inside though!
Re: Charrette #11 - Modern House Part One - Exterior
exepti0nal, that interesting how your idea nicely taking shape... a bit more contrast in the image would accent the abandoned feeling... I suggest you render Ambient occlusion pass and set it over the original image in Photoshop, with multiply layer mode...
paguthrie, thanks for sharing your method, really cool!
BTW, really enjoyed visit to your homepage, great portfolio and great site structure! I like personal section too, really cool idea... generally, apart from visual quality of your work, what fascinate me the most is your systematic approach which help keeping valuable information...
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d.sign
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Re: Charrette #11 - Modern House Part One - Exterior
Quote:
Originally Posted by d.sign
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Russell, I think it is not Maxwell, vraysun he said... so it is Vray... but how he did the grass...? I would like to hear too...
You got me there, how did I miss that! Doh!
Quote:
Originally Posted by paguthrie
Thanks for the comments, I'm using vray and the 'universal settings' (on the spot3d vray help pages) but with a high noise threshold of 0.05. It gives a quick preview with no nasty splotches but at the expense of noise (which I quite like anyway).
For the grass I modeled 4 individual blades and gave each a different amount of bend and a seperate mat ID, then scattered them over a small plane. I made 3 or 4 different patches - each one looks like it is being blown by the wind a bit. Then I made vrayproxies (you could also use mental ray proxies) of them and painted them all over the place with the advanced painter script (search on scriptspot, there is a link in the comments to a x64 version).
The renders at the moment show just 1 type of low grass and some tall grass (made in the same way).
The material for the grass has a gradient ramp in the diffuse so that they get lighter towards the tips, and is also a vray2sided material so that they have some translucency which might look good in a dusk shot.......
Thanks for the tip/tutorial, very nice. I agree with Branko your website has nice organization, of course the work is great as well. I believe this is the script you are refering to: Advanced Painter | ScriptSpot
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The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
Re: Charrette #11 - Modern House Part One - Exterior
Wow lot of progress a couple of pages I had to catch up on. Mike nice one really like the POV.
Rod cool improvement goes a long way, Im not sure about the noise on the building, Im guessing its the concrete with that dirty look.
The roughness is too smooth would look more convincing if it was jagged a little more.
Is that a procedural map¿ (hehe cant find the question mark on this keyboard
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Im starting to suspect that the world is a rendering...