Main Site
Forum Portal
Forums
Gallery
Links
Awards
Site Sponsors:
Got3D
3DA-Studio
Site Affiliates:
MrMaterials - mental ray materials repository
CGarchitect Site
3DXO - The finest 3D Resources
The123D
EnjoyCG
MAXWELL RENDER dot it
Ultimate 3D Links
arTect
 
MrMaterials_Marquee  
 

Portal Forums Gallery Links Awards Main Site Staff
Go Back   3DAllusions - Visualizing Possiblities! > Contest, Challenges and Charrette's > Design Challanges - Charrette's/Themed Challenges

Notices

Design Challanges - Charrette's/Themed Challenges Themed challenges. Hopefully we will have some cool competitions and prizes.

Reply
 
Thread Tools
  #521 (permalink)  
Old 07-04-2008, 02:11 AM
d.sign's Avatar
Super Moderator
Elite Artist
Points: 28,238, Level: 40 Points: 28,238, Level: 40 Points: 28,238, Level: 40
Activity: 55% Activity: 55% Activity: 55%
 
Join Date: Jul 2005
Location: Belgrade, Serbia and Montenegro
Posts: 1,672
Thanks: 59
Thanked 480 Times in 374 Posts
Images: 22
Rep Power: 24
d.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of light

Awards Showcase
Excellence in Participation Elite Member Selfless Dedication Appreciation Moderation 
Total Awards: 5

Re: Charrette #11 - Modern House Part One - Exterior

Yes, grass looks great Paguthrie, I like your tests very much... concrete also looks great... Generally, I like your approach, it works very well with the house design... keep going, you should definitely finish it...
Russell, I think it is not Maxwell, vraysun he said... so it is Vray... but how he did the grass...? I would like to hear too...
__________________
d.sign
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Got3D 234x60 MrMaterials
  #522 (permalink)  
Old 07-04-2008, 03:58 AM
innerdream's Avatar
Interior Desecrator
Points: 910, Level: 6 Points: 910, Level: 6 Points: 910, Level: 6
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Nov 2007
Posts: 39
Thanks: 0
Thanked 1 Time in 1 Post
Rep Power: 0
innerdream is on a distinguished road
Re: Charrette #11 - Modern House Part One - Exterior

Quote:
Originally Posted by excepti0nal View Post
yo guys
Cool! That looks like somewhere I lived once.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #523 (permalink)  
Old 07-04-2008, 07:07 AM
excepti0nal's Avatar
Interior Desecrator
Points: 138, Level: 1 Points: 138, Level: 1 Points: 138, Level: 1
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2008
Location: Mumbai....India
Posts: 14
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 0
excepti0nal is on a distinguished road
Re: Charrette #11 - Modern House Part One - Exterior

lolzzzzzzzz
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #524 (permalink)  
Old 07-04-2008, 07:09 AM
excepti0nal's Avatar
Interior Desecrator
Points: 138, Level: 1 Points: 138, Level: 1 Points: 138, Level: 1
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2008
Location: Mumbai....India
Posts: 14
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 0
excepti0nal is on a distinguished road
Re: Charrette #11 - Modern House Part One - Exterior

Quote:
Originally Posted by innerdream View Post
Cool! That looks like somewhere I lived once.

lolzzzzz.... thanx man
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #525 (permalink)  
Old 07-04-2008, 08:58 AM
paguthrie's Avatar
Interior Desecrator
Points: 1,687, Level: 9 Points: 1,687, Level: 9 Points: 1,687, Level: 9
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Nov 2006
Location: London
Posts: 18
Thanks: 2
Thanked 2 Times in 2 Posts
Rep Power: 0
paguthrie is on a distinguished road

Awards Showcase
Works of Merit 
Total Awards: 1

Re: Charrette #11 - Modern House Part One - Exterior

Thanks for the comments, I'm using vray and the 'universal settings' (on the spot3d vray help pages) but with a high noise threshold of 0.05. It gives a quick preview with no nasty splotches but at the expense of noise (which I quite like anyway).

For the grass I modeled 4 individual blades and gave each a different amount of bend and a seperate mat ID, then scattered them over a small plane. I made 3 or 4 different patches - each one looks like it is being blown by the wind a bit. Then I made vrayproxies (you could also use mental ray proxies) of them and painted them all over the place with the advanced painter script (search on scriptspot, there is a link in the comments to a x64 version).

The renders at the moment show just 1 type of low grass and some tall grass (made in the same way).

The material for the grass has a gradient ramp in the diffuse so that they get lighter towards the tips, and is also a vray2sided material so that they have some translucency which might look good in a dusk shot.

@d.sign: I really like this house, and am glad you chose it! I think I'm going to take a sensitive approach to the exterior and stick to the original materials and setting as much as possible..... might go for something a bit different on the inside though!
Attached Thumbnails
charrette-11-modern-house-part-one-exterior-grass.jpg  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to paguthrie For This Useful Post:
TheAllusionist (07-04-2008)

  #526 (permalink)  
Old 07-04-2008, 10:29 AM
d.sign's Avatar
Super Moderator
Elite Artist
Points: 28,238, Level: 40 Points: 28,238, Level: 40 Points: 28,238, Level: 40
Activity: 55% Activity: 55% Activity: 55%
 
Join Date: Jul 2005
Location: Belgrade, Serbia and Montenegro
Posts: 1,672
Thanks: 59
Thanked 480 Times in 374 Posts
Images: 22
Rep Power: 24
d.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of lightd.sign is a glorious beacon of light

Awards Showcase
Excellence in Participation Elite Member Selfless Dedication Appreciation Moderation 
Total Awards: 5

Re: Charrette #11 - Modern House Part One - Exterior

exepti0nal, that interesting how your idea nicely taking shape... a bit more contrast in the image would accent the abandoned feeling... I suggest you render Ambient occlusion pass and set it over the original image in Photoshop, with multiply layer mode...

paguthrie, thanks for sharing your method, really cool!
BTW, really enjoyed visit to your homepage, great portfolio and great site structure! I like personal section too, really cool idea... generally, apart from visual quality of your work, what fascinate me the most is your systematic approach which help keeping valuable information...
__________________
d.sign
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to d.sign For This Useful Post:
excepti0nal (07-04-2008)

  #527 (permalink)  
Old 07-04-2008, 01:43 PM
excepti0nal's Avatar
Interior Desecrator
Points: 138, Level: 1 Points: 138, Level: 1 Points: 138, Level: 1
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2008
Location: Mumbai....India
Posts: 14
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 0
excepti0nal is on a distinguished road
Re: Charrette #11 - Modern House Part One - Exterior

Thank you d.sign sir 4 ur valuable suggestions
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #528 (permalink)  
Old 07-04-2008, 01:46 PM
excepti0nal's Avatar
Interior Desecrator
Points: 138, Level: 1 Points: 138, Level: 1 Points: 138, Level: 1
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Jun 2008
Location: Mumbai....India
Posts: 14
Thanks: 1
Thanked 0 Times in 0 Posts
Rep Power: 0
excepti0nal is on a distinguished road
Re: Charrette #11 - Modern House Part One - Exterior

paguthrie ........ awsome texturing , looks great in draft render....waiting eagerly for the final result
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #529 (permalink)  
Old 07-04-2008, 06:44 PM
TheAllusionist's Avatar
Founder
Points: 80,462, Level: 69 Points: 80,462, Level: 69 Points: 80,462, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,458
Thanks: 363
Thanked 3,062 Times in 2,931 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Re: Charrette #11 - Modern House Part One - Exterior

Quote:
Originally Posted by d.sign View Post
...
Russell, I think it is not Maxwell, vraysun he said... so it is Vray... but how he did the grass...? I would like to hear too...
You got me there, how did I miss that! Doh!

Quote:
Originally Posted by paguthrie View Post
Thanks for the comments, I'm using vray and the 'universal settings' (on the spot3d vray help pages) but with a high noise threshold of 0.05. It gives a quick preview with no nasty splotches but at the expense of noise (which I quite like anyway).

For the grass I modeled 4 individual blades and gave each a different amount of bend and a seperate mat ID, then scattered them over a small plane. I made 3 or 4 different patches - each one looks like it is being blown by the wind a bit. Then I made vrayproxies (you could also use mental ray proxies) of them and painted them all over the place with the advanced painter script (search on scriptspot, there is a link in the comments to a x64 version).

The renders at the moment show just 1 type of low grass and some tall grass (made in the same way).

The material for the grass has a gradient ramp in the diffuse so that they get lighter towards the tips, and is also a vray2sided material so that they have some translucency which might look good in a dusk shot.......
Thanks for the tip/tutorial, very nice. I agree with Branko your website has nice organization, of course the work is great as well. I believe this is the script you are refering to: Advanced Painter | ScriptSpot
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
d.sign (07-05-2008)

  #530 (permalink)  
Old 07-05-2008, 05:48 PM
Horhe's Avatar
M o d e r a t o r
Elite Artist
Points: 2,200, Level: 10 Points: 2,200, Level: 10 Points: 2,200, Level: 10
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2008
Location: Poland
Posts: 490
Thanks: 15
Thanked 17 Times in 17 Posts
Images: 2
Rep Power: 5
Horhe is on a distinguished road

Awards Showcase
Moderation Runner Up 
Total Awards: 2

Re: Charrette #11 - Modern House Part One - Exterior

Wow lot of progress a couple of pages I had to catch up on. Mike nice one really like the POV.

Rod cool improvement goes a long way, Im not sure about the noise on the building, Im guessing its the concrete with that dirty look.
The roughness is too smooth would look more convincing if it was jagged a little more.

Is that a procedural map¿ (hehe cant find the question mark on this keyboard
__________________
Im starting to suspect that the world is a rendering...
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
Forum Jump