You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today. Note: Main Site requires separate registration!
If you have any problems with the registration process or your account login, please contact contact us.
Not a problem Neil...thats what we are here for! I'm sorry I coudn't find out about that sowtware for you...it was precisely what you are looking for. I did find some more links yesterday, but they were all to create VRs from photographs and not from inside max...
__________________ Only those who attempt the absurd will achieve the impossible.
M. C. Escher
I'm unclear as to what you need for a finished product. Here are a couple objects I did with Apple's software ten or so years ago. One is an object in a staionary environment. One is an object you can spin 360 degrees. Unfortunately the Apple software it is pretty much obsolete.
I will have to warn you that object movies, especially movies that allow 360 degree movement, are HUGE compared to regular panos. They are tough to deliver online. You can deliver a full screen pano for about the fifth of the bandwidth of one small 360 degree object movie.
If you are spinning an object in a stationary environment, then you should composite the image in photshop. If you don't the background will jitter when you turn the object due to minute changes in the lighting from render to render. It almost can't be helped.
I am posting a Image here. I want the OBJECT VR of it. Say I want to rotate it 360 degree horizontal and vertical. I can manage it horizontally or vertically. But I want to make it like the link you had posted here...... http://www.designorg.com/modo/retainer.mov --like this. I have windows PC.
Thank you.
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
YOu will need to shoot at least 9 shots all the ways around the object. You will then need to do the same for six rows up and six rows down till you are looking straight up and straight down at the cart. You can set up a turntable in Max to get the camera to aim at the visual center of the cart. You will end up with close to 100 shots that will need to be compiled into the VR. That is why Object VR's are so large. You can do less, but it will appear less smooth when rotated.
Let me do some snooping for doing this in Windows. There has to be a simple way to compile those images without breaking the bank.
Here is a good tut on how to use VRObject Worx to make an object VR. Same principles applies to rendered VR versions. As you can see it's a lengthy process
This is out of my area of expertise, I have used a script for Terregen that will create a panoramic or unisphere from a scene and I know this isn't what you are looking for (But in Max). I have seen lots of programs come and go that create a web based VR and usually the end user/viewer had to have a browser plugin installed, Cult3D has already been mentioned. The low tech method would be a VRML, but rendering quality is probably limited. I have also heard talk of X3D and it looks like some of the virtual worlds using it look pretty darn good and there is supposedly and exporter for Max., it is basically VRML3 I think. Anyway, I keep links for tons of things and I will try to list some that deal with VR
Anyway, the reason I mentioned this is the X3D format looks like an inexpensive alternative and I think there are plugins for a lot of programs, even Blender.
Not really what you were asking, but I thought it might help.
__________________
The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´
Thank you very much Jake and Russel. These links and tutorials will help me lots . Thank you.
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
There is a plugin called Cebas MaxVR.qt which renders out directly in to Quicktime VR Format (it has support for both objects and panoramas).
Without plugins you need The VR Worx to import all the renders and make it in to a Quicktime VR. Before i aquired MaxVR i used 10 Cameras (i only needed to see the top half of my Model) and placed them at 10 degree gaps to get a 90 degree view of the model. I animated it over 36 frames to move 10 degrees each frame basicly giving me renders of each angle i wanted.
If anyone has a full version of The VR Worx they could send i would be greatfull, as you cant use all 3rd party renderers with MaxVR
The Following User Says Thank You to SaifC For This Useful Post:
Thanks Saif for your suggestions.
Welcome in this forum .........
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
There is a plugin called Cebas MaxVR.qt which renders out directly in to Quicktime VR Format (it has support for both objects and panoramas).
Without plugins you need The VR Worx to import all the renders and make it in to a Quicktime VR. Before i aquired MaxVR i used 10 Cameras (i only needed to see the top half of my Model) and placed them at 10 degree gaps to get a 90 degree view of the model. I animated it over 36 frames to move 10 degrees each frame basicly giving me renders of each angle i wanted.
If anyone has a full version of The VR Worx they could send i would be greatfull, as you cant use all 3rd party renderers with MaxVR
SaifC, Welcome aboard...thanks a lot for sharing your knowledge here
__________________ Only those who attempt the absurd will achieve the impossible.
M. C. Escher
Ill explain it a little better as it was a bit vague. If you look at the picture there are only 6 cameras but if you placed them at 10* gaps you would end up with 10 giving you a view of 90*. If you animate this to rotate 10* on the Z axes (from the top view) every frame over 36 frames you will get a 360* view of 90* of your model, if you want to see more than 90* just add more cameras, i have uploaded a max file with this camera setup, just open video post and give each camera an output file when you have imported it in to your scene.
The Following User Says Thank You to SaifC For This Useful Post: