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Re: new to max - suggestions for improvement
Displacement map is like a bump map, but it actually displaces geometry, hence at rendering time your geometry would be bumpy, not just fake bumpy like bump maps do. I don't use scanline so I am not certain what your gamma options are, but you texture looks washed out to me.
Why not switch to the mental ray render engine if you are using Max 9 or above and if so you can go to my site for mental ray materials MrMaterials.com and get a cobblestone material and you can read Jeff Pattons blog entries on rendering with mental ray.
Good luck!
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