- The first thing is how did you animate the camera, if you could post your simple procedure, we can analyze it much. There are many procedure you can work for and some are these.
1. This was my work flow. First i set all the scene for animation. establish the camera and plan how it will go through the rest of the animation.
2. Second step. i would like to creat a path line on how and where the camera will move. I use simple spline so i can diverted its vertex when i need some rolls, and ups and down. I make one for the camera path and one for the target path
3. thirs step, i created a dummy. Just go to helper and you will find dummy there. I created one for the main camera, and one for the target. This means that you can adjust both the target and the camera.
4. The fourt was the animation procedures. click on the first dummy, go to animation menu and select path to constraints then select path 1. Do the same procedure for dummy 2 and path 2.
5. Now select the camera and go to main toolbar and select Link and link it to the dummy 2, do the same thing with camera target linking to dummy 1
6. You can move each individual path on its height position to which you want how the image will be viewed. Just play on it until you have satisfied. You can even move the vertext to give some up and down movement of the camera
7. You can even move the individual dummy for fine tuning of the views.
This is just a simple method on animating procedures. There are a lots of ways how to do it. Simple test and try out will help help you find your own flows.