Mental Ray Volume Lights
I Tried To Implement Jeff Patton's Tut. On Volume Lights And Beam Shader But I Am Stuck With The Following Situation.
Interior Scene Lit By Daylight System That Passes Through Tinted Glass Window Openings. To Make It More Difficult I Added 4 Photometric Spotlights That Focus Their Beams On An Evermotion Object.
I Used A Shader List In The Volume Channel Of The Mr Rendering Tab So As To Combine Two Parti Olume Shaders (one For Mr Sun And One For The Spots). I Included The Spots To The Second Parti Volume Shader And Assume That Mr Sun Uses The First One Since I Dont Know How To Assign It Just To Mr Sun!!!!! :d
The Problems Start When I Want To Add A Beam Shader To The Spotlights. Everything Gets Dark.
I Tried To Move It up in the stack, Before The Parti Volume shader, The Light Came Back But No Halo Effect Around The Spots.
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