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Pharmacy interior
Hello my friends,
I've been working on a pharmacy interior lately, as a response to a job application (architect).
We were asked to produce a pharmacy layout in autocad almost from scratch,
been given only the main sketch with the exterior walls, windows/door and columns,
besides the needed requirements to create according to the law.
In the end we need to create an interior 3D image from the client's area
This is the wip image:

The three exterior windows and the column are mandatory, as they are part of the primary sketch we were sent.
I'm not convinced yet with the chest of drawers and shelves, although i'm happy with it, so i haven't put any specific texture/shader till now.
Any suggestions and comments would be very welcome! =)
Thanks
Last edited by inflames; 03-11-2011 at 01:11 PM.
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Re: Pharmacy interior
The render looks great. The space utilization is my question. Although I'm not familiar with pharmacies in your part of the world. Security seems to be an issue, with open racks for the drugs? Or are they stored behind the wooden doors? If that were the case, then glass doors would allow for monitoring what is going on. No racks for selling other stuff? Finally, the sofas, they seem to eat up a lot of floor space, perhaps a few small chairs would allow for more marketing of goods?
"Where the spirit does not work with the hand, there is no art. " Leonardo da Vinci
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The Following User Says Thank You to Rod For This Useful Post:
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Re: Pharmacy interior
cove lighting for room illumination rather than wall lamp.
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The Following User Says Thank You to rpadc2002 For This Useful Post:
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Re: Pharmacy interior
 Originally Posted by Rod
The render looks great. The space utilization is my question. Although I'm not familiar with pharmacies in your part of the world. Security seems to be an issue, with open racks for the drugs? Or are they stored behind the wooden doors? If that were the case, then glass doors would allow for monitoring what is going on. No racks for selling other stuff? Finally, the sofas, they seem to eat up a lot of floor space, perhaps a few small chairs would allow for more marketing of goods?
Hei Rod, thanks for the reply.
The space is short because the rest of the program areas had to fit inside the given plan,
i had to design the entire pharmacy and yes, the drugs are stored just behind the left wooden door.
So the drawers and shelves are meant to store and expose other products.
Here in Portugal the shelves can be open, depends on the design, but it's not mandatory to be in one way or the other.
The sofas...you're right, they eat too much space, but i haven't found anything suitable in the models library i got
(i could model something real but i'm short of time).
Last edited by inflames; 03-11-2011 at 02:44 PM.
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Re: Pharmacy interior
 Originally Posted by rpadc2002
cove lighting for room illumination rather than wall lamp.
Hei rpadc2002 thanks, i had that kind of illumination previously,
but i felt i needed something different to bring that upper white wall to life, but that's a plausible opinion. =)
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Re: Pharmacy interior
I agree with rpadc2002 and lighting is what I first noticed. First, the Sun as indicated by the direct light on the floor, should be providing a brighter ambient/skylight environment. Guessing that the illumination levels for such a workplace should be between 500-1000 lux or 46 to 92 foot-candles. Here is a reference as close as I could find:
Lighting Handbook - Hospitals and Healthcare Lighting
Look on page 9. You mentioned Autocad?
3ds max design has the Lighting Analysis and Max at least the False Color Exposure. There are many free programs to calculate the lighting, such as Dialux; etc.
Last edited by chico; 03-11-2011 at 04:11 PM.
Reason: typo correct
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The Following User Says Thank You to chico For This Useful Post:
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Re: Pharmacy interior
The space itself looks good, I agree with Rod about the use of the space.
Some ideas FWIW
I would replace the sofa's with chairs and maybe a low table.
Lights/Lighting fixtures in the ceiling and use the wall lights just as highlight.
I would have the counter with either shelves in front or a glass type display case.
Here in Canada there would be no openings in the counter at a pharmacy. The counter would surround the "drugs" with a swing panel for entrance and exit for the employees.
The shelves and cabinets will work fine IMHO with the right textures.
If the door placement is not mandated I would move the far door up closer to the column which would leave room for a counter along the far wall.
Just some ideas. Good luck with the project.
Aubrey
The enemy of good is better.
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The Following User Says Thank You to AubreyM For This Useful Post:
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Re: Pharmacy interior
 Originally Posted by chico
I agree with rpadc2002 and lighting is what I first noticed. First, the Sun as indicated by the direct light on the floor, should be providing a brighter ambient/skylight environment. Guessing that the illumination levels for such a workplace should be between 500-1000 lux or 46 to 92 foot-candles. Here is a reference as close as I could find:
Lighting Handbook - Hospitals and Healthcare Lighting
Look on page 9. You mentioned Autocad?
3ds max design has the Lighting Analysis and Max at least the False Color Exposure. There are many free programs to calculate the lighting, such as Dialux; etc.
Hello chico, glad to have your point of view.
That lighting handbook is a must have when you wish to represent exactly the reality, i will have to take a look one day.
I used autocad just for the 2D layout, the 3D image is being done with 3dsmax and mental ray.
I'll work on the lighting levels then, thanks. =)
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Re: Pharmacy interior
 Originally Posted by fubard
The space itself looks good, I agree with Rod about the use of the space.
Some ideas FWIW
I would replace the sofa's with chairs and maybe a low table.
Lights/Lighting fixtures in the ceiling and use the wall lights just as highlight.
I would have the counter with either shelves in front or a glass type display case.
Here in Canada there would be no openings in the counter at a pharmacy. The counter would surround the "drugs" with a swing panel for entrance and exit for the employees.
The shelves and cabinets will work fine IMHO with the right textures.
If the door placement is not mandated I would move the far door up closer to the column which would leave room for a counter along the far wall.
Just some ideas. Good luck with the project.
Aubrey
Appreciated your words Aubrey.
Well, the exact placement of the doors, counters and shelves came from the layout i designed in 2D,
so i need to present it acurately as possible, here's the image just for the record:

The counters had to have 1,60x0,6cm (two double counters), so i just followed their instructions.
Cheers and thanks for your support.
=)
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Re: Pharmacy interior
 Originally Posted by inflames
Hei rpadc2002 thanks, i had that kind of illumination previously,
but i felt i needed something different to bring that upper white wall to life, but that's a plausible opinion. =)
Combining the covelight with wall lights might look better.
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