Gallery
Links
Resources
Main Site
Forum Portal
Forums
Gallery
Awards
Links
Link to Us
Advertising
Resources
Site Sponsors:
3DX Models
3DA-Studio
Digital Sweatshop
aXYZ-Design
PixPlant
Dosch Design
Wacom
Maxwell Render
Ready2Render
Site Affiliates:
MrMaterials - mental ray materials repository
CGarchitect Site
3DXO - The finest 3D Resources
EnjoyCG
MAXWELL RENDER dot it
Ultimate 3D Links
 
Digital Sweatshop  
 

Portal Forums Gallery Links Awards Main Site Staff
Go Back   3DAllusions - Visualizing Possibilities! > Software Forums > Mental Ray > MrMaterials > MrMaterials Blog

Notices

MrMaterials Blog Discussions relating to Blog topics

Reply
 
Thread Tools
  #1 (permalink)  
Old 02-07-2009, 01:20 AM
TheAllusionist's Avatar
Founder
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 8,769
Thanks: 483
Thanked 3,127 Times in 2,988 Posts
Images: 43
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Irradiance Particles, HDRs and you

Written by Jeff Patton Tuesday, 09 September 2008 08:00

Ever wanted decent shadows from your image based lighting scenes (HDR)? Well, it's possible if you use Irradiance Particles in 3ds Max/Design 2009. Read further to find more information & files.
I'm sure by now you've seen the posts on using Importons & Irradiance Particles in 3ds Max 2009. So in this post I'll assume you've already installed the required shaders. If not, then you'll want to go here first:
CGTalk - Importons and Irradiance Particles
Once you have installed the items provided in that link all you need to focus on is the Irradiance Particles. In a nutshell, you'll disable the default lighting, assign your .HDR to your environment as normal then activate Irradiance Particles and enable the Environment Evaluation option and finally tune the ray settings to suit your scene.
Example:

The render above is not using the interpolation option on the Irradiance Particles. Therefore it'll be a bit more accurate, but will also have more grain which will require higher samples and that means longer render times.
So, you may want to use interpolation to help keep render times down by sacrificing a bit of accuracy. In the following render I used Interpolation:

I used one of the default .HDR's that shipped with 3ds Max 2009. While I simply plugged the HDR into the environment (I probably wrapped it in a gamma/gain shader as well), you may want to consider using the environment/background switcher to use a low-res version of the HDR for the lighting & the higher resolution version for reflections.
Doing so will allow you to use lower samples, but a small blurry HDR will also not provide as much lighting detail as a high resolution version. So as with most everything, it boils down to a trade off between accuracy and render times.

Test scene: http://jeffpatton.net/Blog-images/IP-HDR01.rar

Notes: For a detailed explanation of the Importons & Irradiance Particles settings, see the "ctrl_ghost_settings_v1.2.txt" file that comes with the shaders.
I noticed that when I saved the file, restarted 3ds Max and reopened the file, often the Importons option would be enabled...even though I had it disabled. So if it's enabled when you open this scene you can turn it off or leave it on, doesn't really matter for this scene since there's no active lights. Speaking of lights in the scene, you'll see a disabled skylight...that's simply to ensure the default lighting is off.
Don't forget you can save the IP calculation by entering a save to path in the "File" box of the IP settings.


Actual Blog Entry:
Irradiance Particles, HDRs and you
__________________

To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´


To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 5 or greater. You currently have 0 posts.

Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

MrMaterials CG Record Got3D 234x60
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
3ds Max 2009 (+Design) - Importons & Irradiance Particles TheAllusionist MrMaterials Blog 10 05-16-2009 08:11 AM
Max Particles Large Fountain clopez Max/Viz 2 12-14-2008 10:19 PM


All times are GMT. The time now is 12:24 PM.

 

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.2.0
Copyright 3DAllusions LLC