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Results 21 to 30 of 53
  1. #21
    AubreyM's Avatar
    AubreyM is online now Administrator
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    Re: Site modelling & Texturing

    Great scenery!
    Have a great Christmas holiday.


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  2. #22
    Rod's Avatar
    Rod
    Rod is offline Administrator
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    Re: Site modelling & Texturing

    It's coming along swimmingly Jamie! Perhaps there is too much cover to the forest, and no dead trees. I'd think you'd see the occasional blank area forming the "wooded glen" type of area, and a rock ledge or two poking out. Your poly count must be out of sight. Good job.
    A doctor can bury his mistakes but an architect can only advise his clients to plant vines. - Frank Lloyd Wright

  3. #23
    sushi. is offline Interior Desecrator
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    Re: Site modelling & Texturing

    Looking really impressive. The mountain geomtry looks fantastic and the fogging completely nails the sense of scale.

  4. #24
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    Re: Site modelling & Texturing

    agreed! well done mate.

  5. #25
    kiteman is offline Intern
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    Re: Site modelling & Texturing

    The mountains have an incredible look. I encantala fog.
    The environment you create stunning looks.
    Very well integrated.

    Regards.

  6. #26
    JHolmes is offline Interior Desecrator
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    House modelling & Texturing

    Happy new year everyone!

    An update on the dwelling this time around. I mentioned earlier I would remove the garage below as there is no vehicle access to my scene. The three images show somewhat a progression from the original model with the base altered to the final dwelling with all the detail.

    I didn’t really change the model much as I felt it already suited the surroundings – I just tried to apply some local materiality to it. The major change is the concrete and river stone columns. I had a couple of goes at getting this right which included using max’s scatter tool and then forest pro which you can see in the 2nd image, but I couldn’t get the stones to have a decent gap. I ended up using the object paint tool and paint the stones on manually – I want the dwelling to appear rugged. It was a lengthy process but the outcome is worth it I think.

    I also spent a bit of time on getting a nice look for the copper in the roof and the column caps. I used VRay Blend for this with a mixture of different Vray dirts in the diffuse slot.

    I did NOT model the kayaks. They are from Evermotion – I have just re-textured them so they don’t look brand new.
    I think the dwelling is 95% done now. I just need to put it in-situ now and finish up the landscaping and the image as a whole.






  7. #27
    sodrifi's Avatar
    sodrifi is offline Intern
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    Re: House modelling & Texturing

    Very nice progress!! keep it up!!

  8. #28
    Sliver's Avatar
    Sliver is offline Intern
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    Re: House modelling & Texturing

    I like your atmosphere !

  9. #29
    Russell L. Thomas's Avatar
    Russell L. Thomas is offline TheAllusionist
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    Re: House modelling & Texturing

    Looking good, nice work.

    【ツ】 The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

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  10. #30
    Join Date
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    I live in a picturesque valley named Grootfontein right outside Pretoria in South-Africa.
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    Re: House modelling & Texturing

    Great use of textures. I'm looking forward to the end-result.

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