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Results 21 to 30 of 47
  1. #21
    MG_Arch is offline Interior Desecrator
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    Re: Mateusz Grzybowski | Untitled

    Some Additional models for background Terrain.

    Mateusz Grzybowski | Untitled-models_boat_01_s.jpg

    Mateusz Grzybowski | Untitled-models_boat_02_s.jpg

    Mateusz Grzybowski | Untitled-models_pier_01_s.jpg

    Mateusz Grzybowski | Untitled-models_rocks_01_s.jpg

    Mateusz Grzybowski | Untitled-models_stones_01_s.jpg

    Mateusz Grzybowski | Untitled-test_10_s.jpg

  2. #22
    kiteman is offline Intern
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    Re: Mateusz Grzybowski | Untitled

    I'm impressed. High level of detail.

    Regards.

  3. #23
    Rod's Avatar
    Rod
    Rod is offline Administrator
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    Re: Mateusz Grzybowski | Untitled

    I'm a fan of details, ergo lovin this
    A doctor can bury his mistakes but an architect can only advise his clients to plant vines. - Frank Lloyd Wright

  4. #24
    MG_Arch is offline Interior Desecrator
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    Re: Mateusz Grzybowski | Untitled

    Thank you for watching and comments. Contrary to appearances models in my last post are realy low poly

    And here next update...
    Small compizition test of background terrain with Trees and milions of Poly. I have litle problem to render this out but working on some optimalization for now I have 12 diffrent layers of trees, bushes, rocks and stones. Foliage models are from iCube R&D group, free samples available after registration. I made several types of them.



    See you soon
    Last edited by MG_Arch; 01-11-2012 at 02:34 PM.

  5. #25
    OutOfLuck is offline Interior Desecrator
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    Re: Mateusz Grzybowski | Untitled

    Looking simply amazing. Details and overview.
    actualy have nothing to add

    good luck!

  6. The Following User Says Thank You to OutOfLuck For This Useful Post:

    MG_Arch (01-11-2012)

  7. #26
    sodrifi's Avatar
    sodrifi is offline Intern
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    Re: Mateusz Grzybowski | Untitled

    I agree with OutofLuck! Looks great and I can imagine that it takes a lot of rendertime. What computer do you use?

  8. #27
    Visualator is offline Intern
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    Re: Mateusz Grzybowski | Untitled

    Great boat! looking forward to seeing the final.

  9. The Following User Says Thank You to Visualator For This Useful Post:

    MG_Arch (01-14-2012)

  10. #28
    MG_Arch is offline Interior Desecrator
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    Re: Mateusz Grzybowski | Untitled

    Finally render out the background a lot geometry a lot of problems



    Thank you for the good words but still a lot of work ahead.

    sodrifi - I use an old good Dell Precision Workstation 490 but is not enough for this scene I had to cut off the foreground with the building and still had problems to render this. Preview render 1920 x 800 simple setings took 1 h 24 min., 4000 x 1667 final settings about 10 h / 12 GB Ram and still I need a lot of rendering, foreground, building, etc.. I hope to be on time with final render but I'm already a little tired.

    Best Regards Matthew.

  11. #29
    Rod's Avatar
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    Re: Mateusz Grzybowski | Untitled

    Matthew, have you converted your geometry to mesh from poly? It helps a lot with ram issues. Love the MTNS Fingers crossed here for your ability to get what you want done. Friday the 13th is nearly over, maybe that will help too.
    A doctor can bury his mistakes but an architect can only advise his clients to plant vines. - Frank Lloyd Wright

  12. #30
    MG_Arch is offline Interior Desecrator
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    Re: Mateusz Grzybowski | Untitled

    I have only 0.5 Milion regular poly in the scene rest of about 20 Milion maybe more is already in proxy so the limit reached

    Thanks for the advice.
    Last edited by MG_Arch; 01-14-2012 at 12:51 AM.

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