Main Site
Forum Portal
Forums
Gallery
Links
Awards
Site Sponsors:
Got3D
3DA-Studio
Site Affiliates:
MrMaterials - mental ray materials repository
CGarchitect Site
3DXO - The finest 3D Resources
The123D
EnjoyCG
MAXWELL RENDER dot it
Ultimate 3D Links
arTect
 
3DAstudio  
 

Portal Forums Gallery Links Awards Main Site Staff
Go Back   3DAllusions - Visualizing Possiblities! > Resources > Tutorials

Notices

Tutorials Post tutorials and links to great tutorials here. There is no restriction to types or subject matter as long as it is useful to the community.

Reply
 
Thread Tools
  #1 (permalink)  
Old 04-22-2008, 01:32 AM
rpadc2002's Avatar
Moderator
3D Fanatic
Points: 5,118, Level: 16 Points: 5,118, Level: 16 Points: 5,118, Level: 16
Activity: 38% Activity: 38% Activity: 38%
 
Join Date: Jun 2006
Location: philippines / saudi arabia
Posts: 233
Thanks: 33
Thanked 77 Times in 49 Posts
Images: 9
Rep Power: 5
rpadc2002 will become famous soon enough

Awards Showcase
Moderation Selfless Dedication 
Total Awards: 2

Send a message via Yahoo to rpadc2002 Send a message via Skype™ to rpadc2002
Creating Waterfalls Tutorial

Creating Water Falls



I want to share my work on how to create a Waterfalls from 3D Max Particle System.

Scene Preparation
1. To start with, set units to meters, and renderer to default scanline renderer.
You can download my raw model for the building located on the following link.
raw building model -
raw model scenet(3dmax 8 and above) - rawmodelscene.zip

Raw image should look like the image below


2. Modelling the accessories.
To model the riverbed..
Create a plain lenght = 20m, width 25m, segments = 8 x 8
Applied with Noise Modifier : scale=0, strenght x=1.7, y=1.5, z=.25
Positioned it and leveled with the building bottom
To model the water surface
Create a plain lenght = 20m, width 16m, segments = 8 x 8
Applied with Ripple Modifier :amplitude 1=.06m, amplitude 2=.15m
Wave Lenght=1.0m, phase=.1, decay=.001
Positioned it about .5m below the ground floor fo the building.

To model the main rocks,
Create a box, lenght=12m, width=2, height=8m segments 40 x 20 x20
Apply with Noise Modifier to make it rough and bumpy.
Then apply with turbosmooth modifier to smoothen the surface
Position the bottom just level with the riverbed.

Accessorized the scene with small rocks, same procedure with the main
rocks but with a smaller scale

The raw scene model will now look like on the figure below


3. To model the water falls. From the Creating Panel, select Geometry and choose Particle Systems. On object type choose PArray. Then drag anywhere on the screen to create a PArray Icon. Size of the icon doesnt matter, as long as you see it then it would be fine. Or go to Tab Menu, choose Create then browsing down, choose Particles, there you can find also PArray



4. To model the water source. Go to Creating Panel then Standard Primitives and on Object Type rollout choose box. On your top viewport, create a box about the width of the main rocks say lenght=8m, width=0.1, depth=0.2m. Positioned it on top of the main rock or where the waterfalls be located. Named it as source box. See figure below


5. Linking the source box to the particles. Select PArray Icon, go to modify, under Basic Parameters go down on Object Base Emitter and press the box Pick Object then select the source box. Now click anywhere on the screen to turn off the selection

[IMG]http://i73.photobucket.com/albums/i207/rpadc2002/figure6.png[/IMG

6. Now go to you perspective viewport and zoom a bit on the source box facing to where the water will fall.box , select the source box right click and choose convert to poly. Then on modifying panel select polygon, then select the front of the source box. Turn off the selection, by clicking on the gray box aligned with the word - Editable Poly, this will just turn off the highlighted portion but still the selection is active.


7. Select again the PArray Icon, go to modify and underneath the Particle Formation tick the box of Use Selected Sub-objects. This means that water will come out only on the face of the source box you selected.


8. Now make the four viewport viewable, zoom in to the source box and make some initial testing, move your time slider to 20 or 30 and see what happens. The particles emit at horizontal direction


9. Fine tuning particles for initial settings. , from the Viewport Display of PArray select Ticks, and for the Percentage of the Particles make 100%.
On the Particle Generation click on Use Rate=100, for the speed= .2 meter,
variation 50, divergence 20

Speed -The velocity of the particle at birth, along the normal,
in units traveled per frame.
Variation - Applies a percentage of variation to the speed of
emission for each particle.
Divergence - Applies an angular degree of variation by which
each particle's velocity can vary from the emitter normal.

On Particle Timing, emit start at 0, stop at 100, Display until 100. life at 100 and variation at 25. On Particle size, put .06m, variation size about 10. This means that drops of water is about 60mm so it is viewable on my camera. See illustrated image for the initial settings.


10. Now adjust the time slider on about frame 40. As you can see in the image below, the Particles now have some development

11. Redirecting the Particles to fall downwards. For the meantime, drag the time slider back to frame 0, then maximized now your top viewport.
From the Creating Panel, select space warp (wave symbol), then on Object Type select Forces, then Gravity or go to tab menu, select create - space warps-forces then gravitty. Or go to Tab Panel and choose Create Menu, on the pull down menu items select SpaceWarps - Forces - then Gravity. See illustration below
Attached Thumbnails
creating-waterfalls-tutorial-figure-222.jpg  
__________________
arch ronel k. pabico
interior designer / 3d visualiser
my sharecg prtfolio
my pixila artist's portfolio

Last edited by rpadc2002; 04-22-2008 at 01:50 AM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Got3D 234x60 MrMaterials
  #2 (permalink)  
Old 04-22-2008, 01:41 AM
rpadc2002's Avatar
Moderator
3D Fanatic
Points: 5,118, Level: 16 Points: 5,118, Level: 16 Points: 5,118, Level: 16
Activity: 38% Activity: 38% Activity: 38%
 
Join Date: Jun 2006
Location: philippines / saudi arabia
Posts: 233
Thanks: 33
Thanked 77 Times in 49 Posts
Images: 9
Rep Power: 5
rpadc2002 will become famous soon enough

Awards Showcase
Moderation Selfless Dedication 
Total Awards: 2

Send a message via Yahoo to rpadc2002 Send a message via Skype™ to rpadc2002
Re: Creating Waterfalls Tutorial

Part 2

Drag anywhere from the screen to make a gravity icon. On top its a square icon with x on center and on elevation its a line with an arrrow. The arrow indicates the direction of the force. Size and location doesnt matter as long as you see it. See figure below


Make the top viewport active, go to main tollbar and click on Bind to Space Warp icon, then click on Gravity Icon (the mouse pointer will change into small box with wavy diagonal lines) and drag them it to the Particles Icon. The particles will be highlighted in a second which means the binding is okay. Then go to modifying panel, on parameters, adjust strenght = .04



Strength = Increasing Strength increases the effect of gravity;
that is, how objects move in relation to the Gravity icon's
direction arrow. Strength less than 0.0 creates negative
gravity, which repels particles moving in the same direction
and attracts particles moving in the opposite direction.
When Strength is set to 0.0, the Gravity space warp has
no effect.
Decay = When Decay is set to 0.0, the Gravity space warp has the
same strength throughout world space. Increasing the
Decay value causes gravity strength to diminish as
distance increases from the position of the gravity warp
object. Default=0.0.

12. Now play on your time slider at frame 25 and see the flow of the particles. We now corrected the direction and orientation of the flow of the particles. But as you can see, it goes down directly down at the bottom, instead at the water surface. We will now correct this to the next procedure. See figure below



13. Move back the time slider to 0, right click gravity icon and select hide selection. Go to Creating Panel, and select Space warps browse down the selection and select Deflectors and from the list click deflector. On top viewport drag on the location of the waterfalls, and assume the size of your water surface. Then on left or front view position it or aligned with water surface.



14. Make the top view active, go to main toolbar and select bind to space warp icon, then select defletor icon and wait until the icon change then drag it to the Particle Icon. Then go to modifying panel and on parameters and adjust the bounce. For this I make it .25, and variation to 40.

Bounce - Controls the speed at which particles bounce off the
deflector. At a setting of 1.0, particles bounce off the
deflector at the same speed they struck it. At 0.0, particles
do not bounce at all. At values between 0.0 and 1.0,
particles bounce off the deflector at a speed reduced from
their initial speed. At values greater than 1.0, particles
bounce off the deflector at a speed greater than their initial
speed. Default=1.0.

Variation - The amount by which each particle can vary from the
Bounce setting.

Now the setup is almost complete, play with your timeslider and see the reaction of the particles. Move the time slider to 35. See image below



15. Applly now the materials to the models. See my materials below




16. Final fine tuning of particles. Position the time slider at 40 frame. Click PArray Particles, go to modify and from Particle generation adjust Use rate to 600. Then right click on the Particles, activate object properties, and enable Motion Blur, select image then click ok. See figure



Unhide and unfreeze all objects, click on camera, go to modify and activate Render Effect Pass with a total pass of 2. And finally press F10, go to Renderer, Object Motion Blur click apply. Frame duration to .5 samples to 10, duration subdivision to 10. Select source box, riht click , choose object properties and untick Renderable. Then fire up RENDER.

This is my raw scene figures ( unrendered)


The day scene render


The night scene render


You can download the final scene (without the rpc items and trees) on this link -
http://www.hotlinkfiles.com/files/12...finalscene.rar

Comments and critics are welcome
All Rights Reserved:
Creating Waterfalls Tutorials
Arch Ronel K. Pabico
rpadc2002@yahoo.com
__________________
arch ronel k. pabico
interior designer / 3d visualiser
my sharecg prtfolio
my pixila artist's portfolio

Last edited by rpadc2002; 08-18-2008 at 12:26 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #3 (permalink)  
Old 04-30-2008, 11:55 AM
rpadc2002's Avatar
Moderator
3D Fanatic
Points: 5,118, Level: 16 Points: 5,118, Level: 16 Points: 5,118, Level: 16
Activity: 38% Activity: 38% Activity: 38%
 
Join Date: Jun 2006
Location: philippines / saudi arabia
Posts: 233
Thanks: 33
Thanked 77 Times in 49 Posts
Images: 9
Rep Power: 5
rpadc2002 will become famous soon enough

Awards Showcase
Moderation Selfless Dedication 
Total Awards: 2

Send a message via Yahoo to rpadc2002 Send a message via Skype™ to rpadc2002
Re: Creating Waterfalls Tutorial

Links to scene files hosted at 3DA:

http://www.3dallusions.com/Site/Vaul...modelscene.zip

http://www.3dallusions.com/Site/Vaul...finalscene.rar


coming soon CREATING RAIN PARTICLES
__________________
arch ronel k. pabico
interior designer / 3d visualiser
my sharecg prtfolio
my pixila artist's portfolio
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #4 (permalink)  
Old 04-30-2008, 06:24 PM
TheAllusionist's Avatar
Founder
Points: 80,454, Level: 69 Points: 80,454, Level: 69 Points: 80,454, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,457
Thanks: 363
Thanked 3,062 Times in 2,931 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Re: Creating Waterfalls Tutorial

You 'GO BOY!' Great job on this one buddy, I have been away from the site for a while and just catching up, so I wanted to stop by and say great job, it hasn't gone un-noticed and congrats on the front page of CGA with it.
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #5 (permalink)  
Old 05-02-2008, 11:53 AM
neil's Avatar
Super Moderator
3D Fanatic
Points: 10,850, Level: 24 Points: 10,850, Level: 24 Points: 10,850, Level: 24
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: May 2006
Location: Kolkata, India
Posts: 1,598
Thanks: 91
Thanked 157 Times in 127 Posts
Images: 3
Rep Power: 19
neil has a spectacular aura aboutneil has a spectacular aura about

Awards Showcase
Diplomat Excellence in Participation Moderation 
Total Awards: 3

Send a message via Yahoo to neil
Re: Creating Waterfalls Tutorial

Fantastic tutorial Ronal. Great job
__________________
Yet all experience is an arch wherethro’ Gleams that untravell’d world, whose margin fades For ever and for ever when I move. How dull it is to pause, to make an end.....
....Ulysses of Alfraid Tennyson
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #6 (permalink)  
Old 08-18-2008, 02:35 AM
ricardoduarte's Avatar
Interior Desecrator
Points: 12, Level: 1 Points: 12, Level: 1 Points: 12, Level: 1
Activity: 0% Activity: 0% Activity: 0%
 
Join Date: Aug 2008
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Rep Power: 0
ricardoduarte is on a distinguished road
Talking Re: Creating Waterfalls Tutorial

i cant download the initial and the final file. can someone mail this file for me?
ric.lpd@gmail.com,
thanks.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #7 (permalink)  
Old 08-18-2008, 12:36 PM
rpadc2002's Avatar
Moderator
3D Fanatic
Points: 5,118, Level: 16 Points: 5,118, Level: 16 Points: 5,118, Level: 16
Activity: 38% Activity: 38% Activity: 38%
 
Join Date: Jun 2006
Location: philippines / saudi arabia
Posts: 233
Thanks: 33
Thanked 77 Times in 49 Posts
Images: 9
Rep Power: 5
rpadc2002 will become famous soon enough

Awards Showcase
Moderation Selfless Dedication 
Total Awards: 2

Send a message via Yahoo to rpadc2002 Send a message via Skype™ to rpadc2002
Re: Creating Waterfalls Tutorial

link already updated try it again http://www.hotlinkfiles.com/files/12...finalscene.rar
__________________
arch ronel k. pabico
interior designer / 3d visualiser
my sharecg prtfolio
my pixila artist's portfolio

Last edited by rpadc2002; 08-18-2008 at 12:40 PM.
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

  #8 (permalink)  
Old 08-18-2008, 05:20 PM
TheAllusionist's Avatar
Founder
Points: 80,454, Level: 69 Points: 80,454, Level: 69 Points: 80,454, Level: 69
Activity: 100% Activity: 100% Activity: 100%
 
Join Date: Jan 2004
Location: Seattle, WA USA - Northwest
Posts: 7,457
Thanks: 363
Thanked 3,062 Times in 2,931 Posts
Images: 30
Rep Power: 10
TheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond reputeTheAllusionist has a reputation beyond repute
Send a message via AIM to TheAllusionist Send a message via MSN to TheAllusionist Send a message via Skype™ to TheAllusionist
Re: Creating Waterfalls Tutorial

Ronel, I put permenant links to the files hosted here at 3DA in your post right below the tutorials, hope that is all right.
__________________

The Opinions Expressed Here Do Not Necessarily Reflect Those of a Rational Mind ~ `'•.¸(¯`'•.¸ Russell L. Thomas¸.•'´¯)¸.•'´

3DAllusions | 3DAllusions Studio | MrMaterials
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
The Following User Says Thank You to TheAllusionist For This Useful Post:
rpadc2002 (08-19-2008)

Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off
Forum Jump