| Creating Simple Roof Tiles Part 1 |
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Majority of us archviz people encounter the roof tiles problem especially if we are not familiar with the right tools and procedures involving 3D max. In here Branko ( a.k.a. d.sign) show us his simplify method in modelling just from a single line to a complicated roof tile. So let us now take a look and start designing our own pattern....
Hi everyone!
1. First we start with creating roof slope plane. I did it by drawing line in a slope position. 2. Extruding it in desired length. Then convert that to poly so we can work further with it. 3. Next we start with max edge tools. First step is to crate rows of tiles. To do that, start with connecting top and bottom edge of the slope plane. Number of connecting edges will determine the density of roof tiles. I used 30 as you can see on images below.
5. As you can see, so far it is very simple and light geometry! We will try to keep it that way. Let us examine some more useful poly modeling tools.
6. As we need to select all the edges in that direction for next step, we could do that in several ways. One of the good ways is ring select option at the edge menu, as you will see on the images below.
9. Now we come to the vital part of this modeling method.
10. Then we use the rotate tool, but watch the mode of the rotate tool on the image below. Rotate the elements and you will see that each line of tiles rotate separatelly. Rotate them slightly to have overlapping of rows. 11. With scale tool, same mode as for rotation checked, scale lines of tiles to finish making overlaping tiles. Now look in the perspective view to see the result. One more thing is missing here - the thickness of the roof tiles
12. Add a shell modifier to the poly with value 2-3cm, depanding on the size of tiles. Now our tiles have thickness. Now we already have our tiling. We made one roof slope. Let us go in some detailing.
Ok, here you could ask the question on creating more than one roof slope.
15. Apply Symmetry modifier to the geometry, then adjust symmetry direction, as you can see below. If you use it with weld option checked on, wach for the size of weld threshold, it depends on your units, should be smaller than distance between adjucent points so it does not corrupt geometry. Or simply check it off.
18. Try to experiment with this and you will see benefit of this approach. By simply moving and rotating the plane you can get concave or convex roof shape. Further more, you obtain oryginal geometry and you can add as many symetry modifiers as you need to get desired shape, repeating adjusting process for each of them. This also make the file less memory hungry than it would be if you actually model all the geometry. You can see some of the examples I modeled using this method.
Here are some projects using the same method For comments and suggestion: Click Here! All rights reserved:
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