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Corona Renderer 1.5 released!

Corona 1-5 Released tn

We are proud to present to you Corona Renderer 1.5 for Autodesk 3ds Max! This is the second update to Corona this year, and it focuses on letting you change the colour and intensity of lights during or after rendering, significantly reducing the need for post-production software, increasing compatibility with materials from third party software, and of course increased stability and workflow improvements. This release was originally planned to be a small one, but it grew to be quite a game-changer!

The highlights of this release are:

    Interactive LightMix: This lets you adjust the colour and intensity of lights and light-emitting materials during or after rendering, perfect for anything from subtle adjustments through to turning day into night. Now you can have a whole range of light setups, all from just rendering once!

Create multiple light setups from rendering just once!

    VFB features such as bloom, glare, filmic tone mapping, vignette and saturation give you much more creative control over the end result, reducing your need to rely on post-production software.
    LUTs have been added to the VFB so that you can load .cube and .3dl LUT files to apply a particular look to your render with a single click.

Now you can do your post-processing directly in Corona

    Corona Materials have been updated to match evolving industry standards. This means they will work more like you expect if you are familiar with working in other engines, and gives increased compatibility when importing materials from third party software such as Allegorithmic's Substance tools, Quixel's Megascans, etc.
    Corona Distance Map lets you create "smart" materials that know how far away they are from other objects in the scene. Use this to add waves around a coastline, wear-and-tear where objects meet, dirt and noise under window sills, and more.

You'll find full details with accompanying examples on those and other items in the blog post!

-Blog Post-


zBrush Core Entry Level Modeler

zbrush core tn

We invite you to take the next step with ZBrushCore - a version of ZBrush that has been created specifically for people like yourself!

ZBrushCore is exactly what its name implies: The most essential elements of the award winning ZBrush software. It includes everything that you need to get your start and make your mark in the world of digital sculpting and painting. These features are streamlined into a package that is approachable for artists of all experience levels. With ZBrushCore you can sculpt, paint and create nearly anything you might imagine.

-Website Here-


MySketchUp Web Version


my.SketchUp is the core SketchUp modeler, tuned to work in modern web browsers. Draw, orbit, push-pull: make anything you can imagine in SketchUp, anytime you imagine it.

Find a 3D model of anything:

3D Warehouse lives on the web, and now so does SketchUp. Go ahead, find a 3D model of anything while you're working in my.SketchUp.
Connect with your models anywhere

my.SketchUp uses Trimble Connect to store models online, so they're handy whenever you need them. Create a Trimble account, and get started with 10 gigabytes of free personal storage.


aXYZ Design Business People


"Doing Business" is our new collection. A set of 3D characters designed to perfectly match all your working environment renders, making your artwork and visualizations even more impressive!

All libraries are available for 3ds Max, Cinema 4D, Sketchup, Rhino and Lightwave and distributed through our online store, enabling immediately download and merge characters into your scenes.

-Webpage Here-


iToo Vertical Scattering

itoo vertical scattering tn

‘Scattering on Vertical Surfaces’ is our latest Tips & Tricks instalment for Forest Pack Pro. In this tutorial we tackle a query we get asked regularly: how do you scatter on walls and other upright surfaces?

To answer this question we demonstrate how to create green walls, a common and often requested example. Despite the fact that this tutorial demonstrates a specific usage, the principles can be easily used for a wide range of other applications.

In addition to covering the best practices for a scattering items on a vertical surface, we also explore how to use colored maps to create planting patterns, how to use Viewport Canvas to interactively paint layouts directly in the viewport, and to round up the tutorial we demonstrate an automatic clustering feature that creates a similar effect without the hassle of painting maps.

We remind you these tutorials are made by request, so if you have an issue you would like to see featured, please visit our forum and let us know. Stay tuned for upcoming episodes.




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