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AfterBurn 4.0

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SITNISATI pleased to announce that AfterBurn 4.0 is released

AfterBurn 4.0 delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

AfterBurn 4.0 is a $135 upgrade for existing AfterBurn 3.2 users.
Users that have purchased AfterBurn 3.2 after October 1st 2007 are entitled for a free upgrade.


Here is a short list of what’s new in AfterBurn 4.0

- New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

- AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).

- FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.

- AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.

- Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.

- Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.

- AfterBurn Daemons user interface is displayed directly inside AfterBurn UI.

- New Cebas’ ThinkingParticles controller that allows using TP’s channels to replace AfterBurn values.

- New max script functionality.

AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others.

This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined "hard" objects.

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