Craft Spline Speed-Controller
Craft Spline Speed-Controller gives you an escape from working in percentages.
Craft Spline Speed-Controller gives you an escape from working in percentages. Normally when you change the path or length of a spline the whole spline changes proportionately.
Craft Spline Speed-Controller changes that.
Camera platform on rails
Optional Manual Control
You can "drive" your camera along the spline with a joystick.
You can program your camera (or other object) to change speeda at any number of predetermined "waypoints". This means that you don't have to control it manually - though that is also possible.
The camera can also stop at any waypoint for a pre-determined period of delay. Alternatively the camera can stop until you press button, prompting it to continue.
An optional setting will keep the camera 'level' no matter how the spline turns.
Trafic & Stoplights
With Craft Spline Speed-Controller you you have the definitive solution for automated trafic.
The carriage of Spline Speed-Controller can be used to guide Craft 4-Wheeler Extended through your streets. One car leads another and before long you have trafic.
The waypoints of Craft Spline Speed-Controller can be used like trafic lights. One direction of trafic will stop while the other drives.
Determines the speed of the CarrigeNode when it approaches the specific waypoint.
Delay time in Frames
The length of time (in number of frames) the CarrigeNode will stop at waypoint. The waypoint is colored orange to indicate that it is a waypoint with delay.
Delay time in Seconds
The length of time (in seconds) the CarrigeNode will stop at waypoint. The waypoint is colored orange to indicate that it is a waypoint with delay.
Makes the CarrigeNode stop at the waypoint. The waypoint is colored red to indicate that it is a waypoint with Stop Mode on.
Determines how soft the CarriageNode comes to a stop at the waypoint if Stop Mode is active.
The softness of the acceleration and deacceleration between waypoint speeds.
The softness of the CarriageNode movement. If you use the value 0 the carriage will follow the spline exactly.
Yaw Mode only
CarriageNode will remain 'level' - i.e. only do yaw rotations and no pitch rotations.
When the CarriageNode reaches the end of the spline it will start from the beginning again.