Background Image

finalRender - Next Generation

finalRender - Next Generation Light Simulator

Exclusive: trueHybrid™ technology - bringing the power of CPU and GPU together!

finalRender for 3ds Max is the perfect choice for 3d artists and studios alike wanting the maximum in image quality and photo-realism, without experiencing a brain melt when setting up complex scenes for rendering! And no compromises.

finalRender is the new breed of light simulation software offering unique algorithms and approaches to light simulation not found in any other renderer for 3ds Max. trueHybrid means that it does no longer matter if you create photo real images on a CPU, on a GPU or both at the same time.


Physically Based (Spectral) Wavelength Simulation

Unbiased Rendering without Compromise

Unlimited Network Rendering Available

Fast Iterations, save time and cost

finalToon 4.0 is available as an integral part of finalRender or as a standalone product.
finalToon 4.0 is included with a full subscription of finalRender.
  • gandalf.jpg

finalRender: Real World Simulation

The Ultimate Renderer for 3ds Max Artists

finalRender is unique in many ways, it uses a physically accurate wavelength based light distribution model. Unbiased path-tracing means, the rendering results are always accurate and realistic. Setup any scene like you would in the real world; place some objects and lights and let finalRender simulate a real world camera. Pointing its virtual camera and releasing the shutter is all that is needed: Photo taken!

Surpassing Ray-Tracing: Light as a Wave

Light is part of the electromagnetic spectrum, which ranges from radio waves to gamma rays. Visible light is nothing else than electromagnetic frequencies the human eye can actually see or detect. Now, using real world physics and Monte Carlo sampling to simulate light energy transport within a 3D scene opens up new possibilities to render images. Spectral waveform simulation recreates optical effects on materials which are impossible for older generation raytracing systems. Only Spectral-based Rendering, the way it is used in finalRender, is able to simulate effects such as Diffraction, Dispersion, Absorption, Iridescence and Interference. All of those mentioned optical effects can only be truly recreated with Spectral-based Light Simulation methods.


  • 3ds Max 2018
  • 2017
  • 2016
  • CPU:SSE4.2
  • GPU:CUDA 8 Shading Model 2.1

Print Email

{SCPinterestShare href= layout=standard image= desc= size=small}
Web Statistics
Web Statistics