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Master environment art workflows for videogames

The Gnomon Workshop has released Building a Stylized Environment, Volume 1, the first in a new three-part series of tutorials recorded by Naughty Dog games environment artist Martin Teichmann.

The training is intended to provide a comprehensive guide to current production workflows for creating environments for videogames, with part one covering set layout and the creation of a block mesh.

Subsequent parts will cover the creation of terrain, rocks and foliage.

Master current production workflows for videogame environment design
The tutorial series is intended to provide a complete guide to building a stylised game environment, covering key technical and artistic skills, and discussing how gameplay mechanics affect environment design.

The first part, which comprises over five hours of video, covers ideation, the process of gathering reference material, and the early stages of environment development.

In the tutorial, Teichmann uses 3ds Max to create a block mesh which can then be divided into modules to split the work of creating the final environment into smaller tasks.

Using an arch as an example, he covers the process of creating low-poly geometry and texturing in 3ds Max, then high-poly sculpting in ZBrush and texture generation in Substance Designer.

The training focuses primarily on workflow and an understanding of the overall prodcution process, so viewers will need some existing familiarity with the software involved.

About the artist
Martin Teichmann is an environment artist at Naughty Dog, where he has worked on Uncharted 4, Uncharted: The Lost Legacy, and the upcoming The Last of Us Part II.

He previously worked at Crytek, on Crysis 2 and 3, and at Rocksteady Studios on Batman: Arkham Knight.

Pricing and availability
Building a Stylized Environment, Volume 1 is available via an online subscription to The Gnomon Workshop, giving you access to over 300 tutorials. Subscriptions cost $49/month or $499/year.

Read more about Building a Stylized Environment, Volume 1 on The Gnomon Workshop’s website

Full disclosure: CG Channel is owned by Gnomon.

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